using UnityEngine; public class FishObjectConfig : MonoBehaviour { [Tooltip("Punkt w paszczy w ktorym trzymamy haczyk/przynete")] public Transform JawJointPoint; [HideInInspector] public Rigidbody rigibody; private void Start() { } private void Update() { } private void ForceTorgeFishOnHookInRight() { if (!(rigibody == null) && base.transform.parent.parent.GetComponent().stage != FishMovement.Stage.onChwytak) { rigibody.AddTorque(Vector3.right * Random.Range(150, 300)); rigibody.AddTorque(Vector3.up * Random.Range(50, 200)); } } private void ForceTorgeFishOnHookInLeft() { if (!(rigibody == null) && base.transform.parent.parent.GetComponent().stage != FishMovement.Stage.onChwytak) { rigibody.AddTorque(-Vector3.right * Random.Range(150, 300)); rigibody.AddTorque(-Vector3.up * Random.Range(50, 200)); } } }