Files
2026-03-04 10:03:45 +08:00

28 lines
458 B
C#

using UnityEngine;
public class FishAudioEvents : MonoBehaviour
{
[Header("Fishes")]
[Space(10f)]
public FFish.FishHookEvent OnFishHookUnityEvent;
private void OnEnable()
{
FFish.OnFishHookUnityEventGlobal += OnFishHookUnity;
}
private void OnDisable()
{
FFish.OnFishHookUnityEventGlobal -= OnFishHookUnity;
}
private void Start()
{
}
private void OnFishHookUnity(Transform transform)
{
OnFishHookUnityEvent?.Invoke(transform);
}
}