using UnityEngine; public class FishAudioEvents : MonoBehaviour { [Header("Fishes")] [Space(10f)] public FFish.FishHookEvent OnFishHookUnityEvent; private void OnEnable() { FFish.OnFishHookUnityEventGlobal += OnFishHookUnity; } private void OnDisable() { FFish.OnFishHookUnityEventGlobal -= OnFishHookUnity; } private void Start() { } private void OnFishHookUnity(Transform transform) { OnFishHookUnityEvent?.Invoke(transform); } }