43 lines
856 B
C#
43 lines
856 B
C#
using UnityEngine;
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public class DisplaySetName : MonoBehaviour
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{
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[SerializeField]
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private int SetIndex;
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public string[] texts;
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private EquipmentManager equipmentManager;
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private void Start()
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{
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RefreshNames();
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MonoBehaviour.print("Start Refresh Set Name " + SetIndex);
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SetTextsToSetNames();
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}
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public void OnEnable()
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{
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RefreshNames();
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MonoBehaviour.print("Enable Refresh Set Name " + SetIndex);
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}
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public void RefreshNames()
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{
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equipmentManager = Object.FindObjectOfType<EquipmentManager>();
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SetTextsToSetNames();
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for (int i = 0; i < equipmentManager.CustomNamesText.Length; i++)
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{
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equipmentManager.CustomNamesText[i].text = texts[i];
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}
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}
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private void SetTextsToSetNames()
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{
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for (int i = 0; i < texts.Length; i++)
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{
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texts[i] = Singleton<SaveDataManager>.Instance.GetCurrentPlayerData().SetNames[i];
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}
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}
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}
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