103 lines
2.1 KiB
C#
103 lines
2.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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public class CosmeticItem : MonoBehaviour
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{
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[SerializeField]
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private Sprite[] RaritySprites;
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[SerializeField]
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private Sprite[] PopUpRaritySprites;
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[SerializeField]
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private Image BackgroundImage;
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[SerializeField]
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private Text ItemNameText;
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[SerializeField]
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private Text ItemPriceText;
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[SerializeField]
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private Text LevelText;
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[SerializeField]
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private Text RequireLevelText;
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[SerializeField]
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private GameObject PopUpPrefab;
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public GameObject LevelTextGameObject;
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public Image ItemImage;
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[HideInInspector]
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public string rarity;
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[HideInInspector]
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public string ItemName;
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[HideInInspector]
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public float ItemPrice;
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[HideInInspector]
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public int Itemlevel;
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private CharCreationUIManager charCreation;
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[SerializeField]
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private GameObject[] ItemPanels;
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public GameObject LockedBackground;
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private void Start()
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{
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charCreation = Object.FindObjectOfType<CharCreationUIManager>();
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BackgroundImage.sprite = GetBackgroundSprite();
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ItemNameText.text = ItemName;
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ItemPriceText.text = "$" + ItemPrice;
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LevelText.text = Itemlevel.ToString();
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RequireLevelText.text = RequireLevelText.text.Replace("%item::level%", Itemlevel.ToString());
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ItemPanels[0].SetActive(value: true);
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}
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private void Update()
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{
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}
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public void ShowLargeRender()
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{
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if (!charCreation.RenderPopUp)
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{
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CosmeticRenderPopup component = Object.Instantiate(PopUpPrefab, charCreation.PopUpTransform).GetComponent<CosmeticRenderPopup>();
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component.backgroundImage.sprite = GetBackgroundPopUpSprite();
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component.renderImage.sprite = ItemImage.sprite;
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charCreation.RenderPopUp = component.gameObject;
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}
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}
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private Sprite GetBackgroundSprite()
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{
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return rarity switch
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{
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"Common" => RaritySprites[0],
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"Rare" => RaritySprites[1],
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"Epic" => RaritySprites[2],
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"Legendary" => RaritySprites[3],
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_ => null,
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};
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}
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private Sprite GetBackgroundPopUpSprite()
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{
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return rarity switch
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{
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"Common" => PopUpRaritySprites[0],
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"Rare" => PopUpRaritySprites[1],
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"Epic" => PopUpRaritySprites[2],
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"Legendary" => PopUpRaritySprites[3],
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_ => null,
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};
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}
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}
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