13 lines
248 B
C#
13 lines
248 B
C#
using UnityEngine;
|
|
|
|
public class ChristmasEventProfiles : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private ChristmasPlayerData[] christmasPlayerData;
|
|
|
|
public void ResetProfileChristmasEvent(int index)
|
|
{
|
|
christmasPlayerData[index].ResetValues();
|
|
}
|
|
}
|