24 lines
340 B
C#
24 lines
340 B
C#
using UnityEngine;
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public class CameraPlayerResidence : MonoBehaviour
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{
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private PlayerResidence playerResidence;
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private void Start()
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{
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playerResidence = GetComponentInParent<PlayerResidence>();
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}
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private void Update()
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{
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}
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private void OnTriggerEnter(Collider other)
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{
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}
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private void OnTriggerExit(Collider other)
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{
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}
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}
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