Files
2026-03-04 10:03:45 +08:00

47 lines
706 B
C#

using UnityEngine;
public class BoatSit : MonoBehaviour
{
public bool isOccupy;
public Boat currentBoat;
private Collider collider;
public bool isSitPose = true;
public Vector2 clampHorizontalPlayer = Vector2.zero;
public Boat.SteringType steringType = Boat.SteringType.Engine;
private void Start()
{
collider = GetComponent<Collider>();
if ((bool)collider)
{
collider.enabled = true;
}
}
private void Update()
{
if ((bool)collider && isOccupy && collider.enabled)
{
collider.enabled = false;
}
}
public void SitDown(PlayerCharacter playerCharacter)
{
}
public void Leave()
{
isOccupy = false;
if ((bool)collider)
{
collider.enabled = true;
}
}
}