using UnityEngine; public class BoatSit : MonoBehaviour { public bool isOccupy; public Boat currentBoat; private Collider collider; public bool isSitPose = true; public Vector2 clampHorizontalPlayer = Vector2.zero; public Boat.SteringType steringType = Boat.SteringType.Engine; private void Start() { collider = GetComponent(); if ((bool)collider) { collider.enabled = true; } } private void Update() { if ((bool)collider && isOccupy && collider.enabled) { collider.enabled = false; } } public void SitDown(PlayerCharacter playerCharacter) { } public void Leave() { isOccupy = false; if ((bool)collider) { collider.enabled = true; } } }