Files
2026-03-04 10:03:45 +08:00

27 lines
413 B
C#

using UnityEngine;
namespace BeautifyEffect
{
public class SphereAnimator : MonoBehaviour
{
private Rigidbody rb;
private void Start()
{
rb = GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
if (base.transform.position.z < 1f)
{
rb.AddForce(Vector3.forward * 10f);
}
else if (base.transform.position.z > 8f)
{
rb.AddForce(-Vector3.forward * 10f);
}
}
}
}