Files
2026-03-04 10:03:45 +08:00

26 lines
473 B
C#

using UnityEngine;
namespace Artngame.TEM
{
public class SpawnDebris : MonoBehaviour
{
public GameObject sphereDebris;
private void Start()
{
float num = 400f;
for (int i = 0; i < 40; i++)
{
float x = Random.Range(0f - num, num);
float y = sphereDebris.transform.position.y;
float z = Random.Range(0f - num, num);
Object.Instantiate(sphereDebris, new Vector3(x, y, z), Quaternion.identity);
}
}
private void Update()
{
}
}
}