using UnityEngine; namespace Artngame.TEM { public class SpawnDebris : MonoBehaviour { public GameObject sphereDebris; private void Start() { float num = 400f; for (int i = 0; i < 40; i++) { float x = Random.Range(0f - num, num); float y = sphereDebris.transform.position.y; float z = Random.Range(0f - num, num); Object.Instantiate(sphereDebris, new Vector3(x, y, z), Quaternion.identity); } } private void Update() { } } }