286 lines
12 KiB
C#
286 lines
12 KiB
C#
using UnityEngine;
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namespace Artngame.SKYMASTER
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{
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public class SKYMASTER_DemoV34WEBGL : MonoBehaviour
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{
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public float Sun_time_start = 14.43f;
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public GameObject SKYMASTER_OBJ;
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private SkyMasterManager SUNMASTER;
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public bool HUD_ON = true;
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private bool set_sun_start;
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private float Dome_rot;
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private float Camera_up;
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private float TOD;
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private float SPEED;
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private WaterHeightSM WaterHeightHandle;
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private WaterHandlerSM WaterHandler;
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private int windowsON;
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public Transform windowsSpot;
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public Transform underwaterSpot;
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public Transform AtollViewSpot;
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public Transform oceanSpot;
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public Transform boatSpot;
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public Transform boatSpot2;
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public Transform smokeSPOT;
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public GameObject farOceanplane;
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private bool offsetsON;
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private bool colorsON;
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private void Start()
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{
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if (SKYMASTER_OBJ != null)
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{
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SUNMASTER = SKYMASTER_OBJ.GetComponent(typeof(SkyMasterManager)) as SkyMasterManager;
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}
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SPEED = SUNMASTER.SPEED;
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SUNMASTER.Seasonal_change_auto = false;
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TOD = SUNMASTER.Current_Time;
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WaterHeightHandle = SUNMASTER.water.gameObject.GetComponent<WaterHeightSM>();
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WaterHandler = SUNMASTER.water.gameObject.GetComponent<WaterHandlerSM>();
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Dome_rot = SUNMASTER.Rot_Sun_Y;
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}
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private void OnGUI()
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{
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float num = 100f;
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float num2 = 30f;
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string text = "Disable HUD";
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if (!HUD_ON)
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{
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text = "Enable HUD";
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}
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if (GUI.Button(new Rect(2f, 0f * num2, num - 2f, 22f), text))
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{
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if (HUD_ON)
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{
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HUD_ON = false;
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}
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else
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{
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HUD_ON = true;
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}
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}
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float num3 = 5f;
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if (!HUD_ON)
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{
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return;
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}
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GUI.TextArea(new Rect(2f, 1f * num2, 98f, 20f), "Sun Speed");
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SPEED = GUI.HorizontalSlider(new Rect(2f, 1f * num2 + 25f, 98f, 30f), SPEED, 0.01f, 70f);
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SUNMASTER.SPEED = SPEED;
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GUI.TextArea(new Rect(2f, 1f * num2 + 50f, 98f, 20f), "Sun Intensity");
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SUNMASTER.Max_sun_intensity = GUI.HorizontalSlider(new Rect(2f, 1f * num2 + 25f + 50f, 98f, 15f), SUNMASTER.Max_sun_intensity, 0.5f, 2.5f);
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if ((windowsON == 0) | (windowsON == 3))
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{
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GUI.TextArea(new Rect(6f * (num + num3), 1f * num2 + 25f, num + 0f, 20f), "Camera height");
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float leftValue = -6f;
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Camera_up = GUI.HorizontalSlider(new Rect(6f * (num + num3), 1f * num2 + 25f + 25f, num + 315f, 30f), Camera.main.transform.position.y, leftValue, 1760f);
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Camera.main.transform.position = new Vector3(Camera.main.transform.position.x, Camera_up, Camera.main.transform.position.z);
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}
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if (Camera_up > 200f)
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{
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if (farOceanplane.activeInHierarchy)
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{
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farOceanplane.SetActive(value: false);
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}
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}
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else if (!farOceanplane.activeInHierarchy)
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{
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farOceanplane.SetActive(value: true);
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}
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GUI.TextArea(new Rect(2f * (num + num3), 1f * num2, num + 0f, 20f), "SkyDome rot");
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Dome_rot = GUI.HorizontalSlider(new Rect(2f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), Dome_rot, 0f, 360f);
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SUNMASTER.Rot_Sun_Y = Dome_rot;
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GUI.TextArea(new Rect(3f * (num + num3), 1f * num2, num + 0f, 20f), "Wind direction");
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float y = GUI.HorizontalSlider(new Rect(3f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), SUNMASTER.windZone.transform.eulerAngles.y, 0f, 360f);
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Vector3 eulerAngles = SUNMASTER.windZone.gameObject.transform.eulerAngles;
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SUNMASTER.windZone.gameObject.transform.eulerAngles = new Vector3(eulerAngles.x, y, eulerAngles.z);
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GUI.TextArea(new Rect(4f * (num + num3), 1f * num2, num + 0f, 20f), "Wind intensity");
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SUNMASTER.windZone.windMain = GUI.HorizontalSlider(new Rect(4f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), SUNMASTER.windZone.windMain, 0f, 24f);
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GUI.TextArea(new Rect(1f * (num + num3), 1f * num2, num, 20f), "Time of Day");
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TOD = GUI.HorizontalSlider(new Rect(1f * (num + num3), 1f * num2 + 25f, num, 20f), SUNMASTER.Current_Time, 0f, 24f);
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SUNMASTER.Current_Time = TOD;
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GUI.TextArea(new Rect(5f * (num + num3), 1f * num2, num, 20f), "Wave height");
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WaterHandler.waterScaleOffset.y = GUI.HorizontalSlider(new Rect(5f * (num + num3), 1f * num2 + 25f, num, 20f), WaterHandler.waterScaleOffset.y, 0f, 3f);
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GUI.TextArea(new Rect(11f * (num + num3), 1f * num2 + 50f + 50f, num, 20f), "Boat Speed");
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WaterHeightHandle.BoatSpeed = GUI.HorizontalSlider(new Rect(11f * (num + num3), 1f * num2 + 25f + 50f + 50f, num, 20f), WaterHeightHandle.BoatSpeed, 0.3f, 5f);
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if (GUI.Button(new Rect(10f * (num + num3), 1f * num2 + 50f + 50f, num, 20f), "Reset params"))
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{
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WaterHandler.FresnelOffset = 0f;
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WaterHandler.FresnelBias = 0f;
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WaterHandler.BumpFocusOffset = 0f;
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WaterHandler.DepthColorOffset = 0f;
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WaterHandler.ShoreBlendOffset = 0f;
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}
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if (GUI.Button(new Rect(10f * (num + num3), 1f * num2 + 50f + 50f + 25f, num, 20f), "Water params"))
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{
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if (offsetsON)
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{
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offsetsON = false;
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}
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else
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{
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offsetsON = true;
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}
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}
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if (offsetsON)
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{
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GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 50f, num * 1f, 20f), "Fresnel Power");
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WaterHandler.FresnelOffset = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 50f, num * 3f, 20f), WaterHandler.FresnelOffset, -0.5f, 1.7905f);
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GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 100f, num * 1f, 20f), "Fresnel Bias");
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WaterHandler.FresnelBias = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 100f, num * 3f, 20f), WaterHandler.FresnelBias, -130f, 240f);
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GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 150f, num * 1f, 20f), "Specular focus");
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WaterHandler.BumpFocusOffset = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 150f, num * 3f, 20f), WaterHandler.BumpFocusOffset, -4f, 4f);
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GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 200f, num * 1f, 20f), "Depth Offset");
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WaterHandler.ShoreBlendOffset = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 200f, num * 3f, 20f), WaterHandler.ShoreBlendOffset, -1.155f, 1.1f);
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GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 250f, num * 1f, 20f), "Depth FX");
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WaterHandler.DepthColorOffset = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 250f, num * 3f, 20f), WaterHandler.DepthColorOffset, -140f, 10f);
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GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 300f, num * 2f, 20f), "Shore Waves height control");
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WaterHandler.ShoreWavesFade = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 300f, num * 3f, 20f), WaterHandler.ShoreWavesFade, 0f, 5f);
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}
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if (GUI.Button(new Rect(11f * (num + num3), 0f, num, 22f), "Smoke & FX") && smokeSPOT != null)
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{
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if (smokeSPOT.gameObject.activeInHierarchy)
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{
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smokeSPOT.gameObject.SetActive(value: false);
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}
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else
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{
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smokeSPOT.gameObject.SetActive(value: true);
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WaterHandler.waterScaleOffset.y = 0f;
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WaterHandler.waterType = WaterHandlerSM.WaterPreset.Atoll;
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}
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}
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if ((SUNMASTER.currentWeather != null && SUNMASTER.currentWeather.currentState != WeatherSM.Volume_Weather_State.FadeIn) | (SUNMASTER.currentWeather == null))
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{
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if (GUI.Button(new Rect(2f * (num + num3), 0f, num, 22f), "Cloudy"))
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{
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SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.Cloudy;
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}
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if (GUI.Button(new Rect(3f * (num + num3), 0f, num, 22f), "Snow"))
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{
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SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.SnowStorm;
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}
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if (SUNMASTER.currentWeatherName != SkyMasterManager.Volume_Weather_types.Rain && SUNMASTER.currentWeatherName != SkyMasterManager.Volume_Weather_types.HeavyStorm)
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{
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if (GUI.Button(new Rect(4f * (num + num3), 0f, num, 22f), "Heavy Storm"))
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{
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SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.HeavyStorm;
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}
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if (GUI.Button(new Rect(5f * (num + num3), 0f, num, 22f), "Rain"))
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{
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SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.Rain;
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}
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}
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}
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if (windowsON == 2)
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{
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if (GUI.Button(new Rect(7f * (num + num3), 0f, num, 22f), "Turbulent"))
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{
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WaterHandler.underWaterType = WaterHandlerSM.UnderWaterPreset.Turbulent;
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}
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if (GUI.Button(new Rect(6f * (num + num3), 0f, num, 22f), "Calm"))
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{
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WaterHandler.underWaterType = WaterHandlerSM.UnderWaterPreset.Calm;
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}
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}
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else
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{
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if (GUI.Button(new Rect(6f * (num + num3), 30f, num, 22f), "Caribbean"))
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{
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WaterHandler.waterType = WaterHandlerSM.WaterPreset.Caribbean;
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}
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if (GUI.Button(new Rect(6f * (num + num3), 0f, num, 22f), "Lake"))
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{
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WaterHandler.waterType = WaterHandlerSM.WaterPreset.Lake;
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}
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if (GUI.Button(new Rect(10f * (num + num3), 0f, num, 22f), "Atoll"))
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{
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WaterHandler.waterType = WaterHandlerSM.WaterPreset.Atoll;
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}
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if (GUI.Button(new Rect(9f * (num + num3), 0f, num, 22f), "Dark Ocean"))
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{
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WaterHandler.waterType = WaterHandlerSM.WaterPreset.DarkOcean;
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}
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if (GUI.Button(new Rect(8f * (num + num3), 0f, num, 22f), "Focus Ocean"))
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{
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WaterHandler.waterType = WaterHandlerSM.WaterPreset.FocusOcean;
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}
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if (GUI.Button(new Rect(7f * (num + num3), 0f, num, 22f), "Muddy Water"))
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{
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WaterHandler.waterType = WaterHandlerSM.WaterPreset.Muddy;
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}
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if (GUI.Button(new Rect(7f * (num + num3), 30f, num, 22f), "River"))
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{
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WaterHandler.waterType = WaterHandlerSM.WaterPreset.River;
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}
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if (GUI.Button(new Rect(9f * (num + num3), 30f, num, 22f), "Ocean"))
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{
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WaterHandler.waterType = WaterHandlerSM.WaterPreset.Ocean;
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}
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}
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GUI.TextArea(new Rect(11f * (num + num3), 1f * num2, num, 20f), "Water detail");
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WaterHandler.bumpTilingXoffset = GUI.HorizontalSlider(new Rect(11f * (num + num3), 1f * num2 + 25f, num, 20f), WaterHandler.bumpTilingXoffset, 0.02f, 0.3f);
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WaterHandler.bumpTilingYoffset = WaterHandler.bumpTilingXoffset;
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GUI.TextArea(new Rect(11f * (num + num3), 2f * num2 + 20f, num, 20f), "Refraction");
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WaterHandler.RefractOffset = GUI.HorizontalSlider(new Rect(11f * (num + num3), 2f * num2 + 25f + 20f, num, 20f), WaterHandler.RefractOffset, -0.2f, 2f);
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GUI.TextArea(new Rect(10f * (num + num3), 1f * num2, num, 20f), "Extra Waves");
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WaterHandler.ExtraWavesFactor.x = GUI.HorizontalSlider(new Rect(10f * (num + num3), 1f * num2 + 25f, num, 20f), WaterHandler.ExtraWavesFactor.x, 0f, 4f);
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WaterHandler.ExtraWavesFactor.y = GUI.HorizontalSlider(new Rect(10f * (num + num3), 1f * num2 + 25f + 25f, num, 20f), WaterHandler.ExtraWavesFactor.y, 0f, 1f);
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WaterHandler.ExtraWavesFactor.z = GUI.HorizontalSlider(new Rect(10f * (num + num3), 1f * num2 + 25f + 25f + 25f, num, 20f), WaterHandler.ExtraWavesFactor.z, 0f, 1f);
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if (GUI.Button(new Rect(0f * (num + num3), 1f * num2 + 50f + 20f + 25f, num, 20f), "Atoll colors"))
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{
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if (colorsON)
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{
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colorsON = false;
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}
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else
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{
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colorsON = true;
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}
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}
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if (colorsON)
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{
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GUI.TextArea(new Rect(1f * (num + num3), 5f * num2, num + 32f, 20f), "Base Color (RGBA)");
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WaterHandler.AtollWaterColor.r = GUI.HorizontalSlider(new Rect(1f * (num + num3), 5f * num2 + 25f, num, 20f), WaterHandler.AtollWaterColor.r, 0f, 4f);
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WaterHandler.AtollWaterColor.g = GUI.HorizontalSlider(new Rect(1f * (num + num3), 5f * num2 + 25f + 25f, num, 20f), WaterHandler.AtollWaterColor.g, 0f, 1f);
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WaterHandler.AtollWaterColor.b = GUI.HorizontalSlider(new Rect(1f * (num + num3), 5f * num2 + 25f + 25f + 25f, num, 20f), WaterHandler.AtollWaterColor.b, 0f, 1f);
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WaterHandler.AtollWaterColor.a = GUI.HorizontalSlider(new Rect(1f * (num + num3), 5f * num2 + 25f + 25f + 25f + 25f, num, 20f), WaterHandler.AtollWaterColor.a, 0f, 1f);
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GUI.TextArea(new Rect(1f * (num + num3), 9f * num2, num + 32f, 20f), "Reflect Color (RGBA)");
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WaterHandler.AtollReflectColor.r = GUI.HorizontalSlider(new Rect(1f * (num + num3), 9f * num2 + 25f, num, 20f), WaterHandler.AtollReflectColor.r, 0f, 4f);
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WaterHandler.AtollReflectColor.g = GUI.HorizontalSlider(new Rect(1f * (num + num3), 9f * num2 + 25f + 25f, num, 20f), WaterHandler.AtollReflectColor.g, 0f, 1f);
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WaterHandler.AtollReflectColor.b = GUI.HorizontalSlider(new Rect(1f * (num + num3), 9f * num2 + 25f + 25f + 25f, num, 20f), WaterHandler.AtollReflectColor.b, 0f, 1f);
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WaterHandler.AtollReflectColor.a = GUI.HorizontalSlider(new Rect(1f * (num + num3), 9f * num2 + 25f + 25f + 25f + 25f, num, 20f), WaterHandler.AtollReflectColor.a, 0f, 1f);
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}
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_ = SPEED;
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_ = 1f;
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if ((SUNMASTER.Current_Time != Sun_time_start) & !set_sun_start)
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{
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set_sun_start = true;
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}
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}
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}
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}
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