using UnityEngine; namespace Artngame.SKYMASTER { public class SKYMASTER_DemoV34WEBGL : MonoBehaviour { public float Sun_time_start = 14.43f; public GameObject SKYMASTER_OBJ; private SkyMasterManager SUNMASTER; public bool HUD_ON = true; private bool set_sun_start; private float Dome_rot; private float Camera_up; private float TOD; private float SPEED; private WaterHeightSM WaterHeightHandle; private WaterHandlerSM WaterHandler; private int windowsON; public Transform windowsSpot; public Transform underwaterSpot; public Transform AtollViewSpot; public Transform oceanSpot; public Transform boatSpot; public Transform boatSpot2; public Transform smokeSPOT; public GameObject farOceanplane; private bool offsetsON; private bool colorsON; private void Start() { if (SKYMASTER_OBJ != null) { SUNMASTER = SKYMASTER_OBJ.GetComponent(typeof(SkyMasterManager)) as SkyMasterManager; } SPEED = SUNMASTER.SPEED; SUNMASTER.Seasonal_change_auto = false; TOD = SUNMASTER.Current_Time; WaterHeightHandle = SUNMASTER.water.gameObject.GetComponent(); WaterHandler = SUNMASTER.water.gameObject.GetComponent(); Dome_rot = SUNMASTER.Rot_Sun_Y; } private void OnGUI() { float num = 100f; float num2 = 30f; string text = "Disable HUD"; if (!HUD_ON) { text = "Enable HUD"; } if (GUI.Button(new Rect(2f, 0f * num2, num - 2f, 22f), text)) { if (HUD_ON) { HUD_ON = false; } else { HUD_ON = true; } } float num3 = 5f; if (!HUD_ON) { return; } GUI.TextArea(new Rect(2f, 1f * num2, 98f, 20f), "Sun Speed"); SPEED = GUI.HorizontalSlider(new Rect(2f, 1f * num2 + 25f, 98f, 30f), SPEED, 0.01f, 70f); SUNMASTER.SPEED = SPEED; GUI.TextArea(new Rect(2f, 1f * num2 + 50f, 98f, 20f), "Sun Intensity"); SUNMASTER.Max_sun_intensity = GUI.HorizontalSlider(new Rect(2f, 1f * num2 + 25f + 50f, 98f, 15f), SUNMASTER.Max_sun_intensity, 0.5f, 2.5f); if ((windowsON == 0) | (windowsON == 3)) { GUI.TextArea(new Rect(6f * (num + num3), 1f * num2 + 25f, num + 0f, 20f), "Camera height"); float leftValue = -6f; Camera_up = GUI.HorizontalSlider(new Rect(6f * (num + num3), 1f * num2 + 25f + 25f, num + 315f, 30f), Camera.main.transform.position.y, leftValue, 1760f); Camera.main.transform.position = new Vector3(Camera.main.transform.position.x, Camera_up, Camera.main.transform.position.z); } if (Camera_up > 200f) { if (farOceanplane.activeInHierarchy) { farOceanplane.SetActive(value: false); } } else if (!farOceanplane.activeInHierarchy) { farOceanplane.SetActive(value: true); } GUI.TextArea(new Rect(2f * (num + num3), 1f * num2, num + 0f, 20f), "SkyDome rot"); Dome_rot = GUI.HorizontalSlider(new Rect(2f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), Dome_rot, 0f, 360f); SUNMASTER.Rot_Sun_Y = Dome_rot; GUI.TextArea(new Rect(3f * (num + num3), 1f * num2, num + 0f, 20f), "Wind direction"); float y = GUI.HorizontalSlider(new Rect(3f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), SUNMASTER.windZone.transform.eulerAngles.y, 0f, 360f); Vector3 eulerAngles = SUNMASTER.windZone.gameObject.transform.eulerAngles; SUNMASTER.windZone.gameObject.transform.eulerAngles = new Vector3(eulerAngles.x, y, eulerAngles.z); GUI.TextArea(new Rect(4f * (num + num3), 1f * num2, num + 0f, 20f), "Wind intensity"); SUNMASTER.windZone.windMain = GUI.HorizontalSlider(new Rect(4f * (num + num3), 1f * num2 + 25f, num + 0f, 30f), SUNMASTER.windZone.windMain, 0f, 24f); GUI.TextArea(new Rect(1f * (num + num3), 1f * num2, num, 20f), "Time of Day"); TOD = GUI.HorizontalSlider(new Rect(1f * (num + num3), 1f * num2 + 25f, num, 20f), SUNMASTER.Current_Time, 0f, 24f); SUNMASTER.Current_Time = TOD; GUI.TextArea(new Rect(5f * (num + num3), 1f * num2, num, 20f), "Wave height"); WaterHandler.waterScaleOffset.y = GUI.HorizontalSlider(new Rect(5f * (num + num3), 1f * num2 + 25f, num, 20f), WaterHandler.waterScaleOffset.y, 0f, 3f); GUI.TextArea(new Rect(11f * (num + num3), 1f * num2 + 50f + 50f, num, 20f), "Boat Speed"); WaterHeightHandle.BoatSpeed = GUI.HorizontalSlider(new Rect(11f * (num + num3), 1f * num2 + 25f + 50f + 50f, num, 20f), WaterHeightHandle.BoatSpeed, 0.3f, 5f); if (GUI.Button(new Rect(10f * (num + num3), 1f * num2 + 50f + 50f, num, 20f), "Reset params")) { WaterHandler.FresnelOffset = 0f; WaterHandler.FresnelBias = 0f; WaterHandler.BumpFocusOffset = 0f; WaterHandler.DepthColorOffset = 0f; WaterHandler.ShoreBlendOffset = 0f; } if (GUI.Button(new Rect(10f * (num + num3), 1f * num2 + 50f + 50f + 25f, num, 20f), "Water params")) { if (offsetsON) { offsetsON = false; } else { offsetsON = true; } } if (offsetsON) { GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 50f, num * 1f, 20f), "Fresnel Power"); WaterHandler.FresnelOffset = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 50f, num * 3f, 20f), WaterHandler.FresnelOffset, -0.5f, 1.7905f); GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 100f, num * 1f, 20f), "Fresnel Bias"); WaterHandler.FresnelBias = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 100f, num * 3f, 20f), WaterHandler.FresnelBias, -130f, 240f); GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 150f, num * 1f, 20f), "Specular focus"); WaterHandler.BumpFocusOffset = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 150f, num * 3f, 20f), WaterHandler.BumpFocusOffset, -4f, 4f); GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 200f, num * 1f, 20f), "Depth Offset"); WaterHandler.ShoreBlendOffset = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 200f, num * 3f, 20f), WaterHandler.ShoreBlendOffset, -1.155f, 1.1f); GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 250f, num * 1f, 20f), "Depth FX"); WaterHandler.DepthColorOffset = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 250f, num * 3f, 20f), WaterHandler.DepthColorOffset, -140f, 10f); GUI.TextArea(new Rect(9f * (num + num3), 1f * num2 + 50f + 50f + 300f, num * 2f, 20f), "Shore Waves height control"); WaterHandler.ShoreWavesFade = GUI.HorizontalSlider(new Rect(9f * (num + num3), 1f * num2 + 25f + 50f + 50f + 300f, num * 3f, 20f), WaterHandler.ShoreWavesFade, 0f, 5f); } if (GUI.Button(new Rect(11f * (num + num3), 0f, num, 22f), "Smoke & FX") && smokeSPOT != null) { if (smokeSPOT.gameObject.activeInHierarchy) { smokeSPOT.gameObject.SetActive(value: false); } else { smokeSPOT.gameObject.SetActive(value: true); WaterHandler.waterScaleOffset.y = 0f; WaterHandler.waterType = WaterHandlerSM.WaterPreset.Atoll; } } if ((SUNMASTER.currentWeather != null && SUNMASTER.currentWeather.currentState != WeatherSM.Volume_Weather_State.FadeIn) | (SUNMASTER.currentWeather == null)) { if (GUI.Button(new Rect(2f * (num + num3), 0f, num, 22f), "Cloudy")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.Cloudy; } if (GUI.Button(new Rect(3f * (num + num3), 0f, num, 22f), "Snow")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.SnowStorm; } if (SUNMASTER.currentWeatherName != SkyMasterManager.Volume_Weather_types.Rain && SUNMASTER.currentWeatherName != SkyMasterManager.Volume_Weather_types.HeavyStorm) { if (GUI.Button(new Rect(4f * (num + num3), 0f, num, 22f), "Heavy Storm")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.HeavyStorm; } if (GUI.Button(new Rect(5f * (num + num3), 0f, num, 22f), "Rain")) { SUNMASTER.currentWeatherName = SkyMasterManager.Volume_Weather_types.Rain; } } } if (windowsON == 2) { if (GUI.Button(new Rect(7f * (num + num3), 0f, num, 22f), "Turbulent")) { WaterHandler.underWaterType = WaterHandlerSM.UnderWaterPreset.Turbulent; } if (GUI.Button(new Rect(6f * (num + num3), 0f, num, 22f), "Calm")) { WaterHandler.underWaterType = WaterHandlerSM.UnderWaterPreset.Calm; } } else { if (GUI.Button(new Rect(6f * (num + num3), 30f, num, 22f), "Caribbean")) { WaterHandler.waterType = WaterHandlerSM.WaterPreset.Caribbean; } if (GUI.Button(new Rect(6f * (num + num3), 0f, num, 22f), "Lake")) { WaterHandler.waterType = WaterHandlerSM.WaterPreset.Lake; } if (GUI.Button(new Rect(10f * (num + num3), 0f, num, 22f), "Atoll")) { WaterHandler.waterType = WaterHandlerSM.WaterPreset.Atoll; } if (GUI.Button(new Rect(9f * (num + num3), 0f, num, 22f), "Dark Ocean")) { WaterHandler.waterType = WaterHandlerSM.WaterPreset.DarkOcean; } if (GUI.Button(new Rect(8f * (num + num3), 0f, num, 22f), "Focus Ocean")) { WaterHandler.waterType = WaterHandlerSM.WaterPreset.FocusOcean; } if (GUI.Button(new Rect(7f * (num + num3), 0f, num, 22f), "Muddy Water")) { WaterHandler.waterType = WaterHandlerSM.WaterPreset.Muddy; } if (GUI.Button(new Rect(7f * (num + num3), 30f, num, 22f), "River")) { WaterHandler.waterType = WaterHandlerSM.WaterPreset.River; } if (GUI.Button(new Rect(9f * (num + num3), 30f, num, 22f), "Ocean")) { WaterHandler.waterType = WaterHandlerSM.WaterPreset.Ocean; } } GUI.TextArea(new Rect(11f * (num + num3), 1f * num2, num, 20f), "Water detail"); WaterHandler.bumpTilingXoffset = GUI.HorizontalSlider(new Rect(11f * (num + num3), 1f * num2 + 25f, num, 20f), WaterHandler.bumpTilingXoffset, 0.02f, 0.3f); WaterHandler.bumpTilingYoffset = WaterHandler.bumpTilingXoffset; GUI.TextArea(new Rect(11f * (num + num3), 2f * num2 + 20f, num, 20f), "Refraction"); WaterHandler.RefractOffset = GUI.HorizontalSlider(new Rect(11f * (num + num3), 2f * num2 + 25f + 20f, num, 20f), WaterHandler.RefractOffset, -0.2f, 2f); GUI.TextArea(new Rect(10f * (num + num3), 1f * num2, num, 20f), "Extra Waves"); WaterHandler.ExtraWavesFactor.x = GUI.HorizontalSlider(new Rect(10f * (num + num3), 1f * num2 + 25f, num, 20f), WaterHandler.ExtraWavesFactor.x, 0f, 4f); WaterHandler.ExtraWavesFactor.y = GUI.HorizontalSlider(new Rect(10f * (num + num3), 1f * num2 + 25f + 25f, num, 20f), WaterHandler.ExtraWavesFactor.y, 0f, 1f); WaterHandler.ExtraWavesFactor.z = GUI.HorizontalSlider(new Rect(10f * (num + num3), 1f * num2 + 25f + 25f + 25f, num, 20f), WaterHandler.ExtraWavesFactor.z, 0f, 1f); if (GUI.Button(new Rect(0f * (num + num3), 1f * num2 + 50f + 20f + 25f, num, 20f), "Atoll colors")) { if (colorsON) { colorsON = false; } else { colorsON = true; } } if (colorsON) { GUI.TextArea(new Rect(1f * (num + num3), 5f * num2, num + 32f, 20f), "Base Color (RGBA)"); WaterHandler.AtollWaterColor.r = GUI.HorizontalSlider(new Rect(1f * (num + num3), 5f * num2 + 25f, num, 20f), WaterHandler.AtollWaterColor.r, 0f, 4f); WaterHandler.AtollWaterColor.g = GUI.HorizontalSlider(new Rect(1f * (num + num3), 5f * num2 + 25f + 25f, num, 20f), WaterHandler.AtollWaterColor.g, 0f, 1f); WaterHandler.AtollWaterColor.b = GUI.HorizontalSlider(new Rect(1f * (num + num3), 5f * num2 + 25f + 25f + 25f, num, 20f), WaterHandler.AtollWaterColor.b, 0f, 1f); WaterHandler.AtollWaterColor.a = GUI.HorizontalSlider(new Rect(1f * (num + num3), 5f * num2 + 25f + 25f + 25f + 25f, num, 20f), WaterHandler.AtollWaterColor.a, 0f, 1f); GUI.TextArea(new Rect(1f * (num + num3), 9f * num2, num + 32f, 20f), "Reflect Color (RGBA)"); WaterHandler.AtollReflectColor.r = GUI.HorizontalSlider(new Rect(1f * (num + num3), 9f * num2 + 25f, num, 20f), WaterHandler.AtollReflectColor.r, 0f, 4f); WaterHandler.AtollReflectColor.g = GUI.HorizontalSlider(new Rect(1f * (num + num3), 9f * num2 + 25f + 25f, num, 20f), WaterHandler.AtollReflectColor.g, 0f, 1f); WaterHandler.AtollReflectColor.b = GUI.HorizontalSlider(new Rect(1f * (num + num3), 9f * num2 + 25f + 25f + 25f, num, 20f), WaterHandler.AtollReflectColor.b, 0f, 1f); WaterHandler.AtollReflectColor.a = GUI.HorizontalSlider(new Rect(1f * (num + num3), 9f * num2 + 25f + 25f + 25f + 25f, num, 20f), WaterHandler.AtollReflectColor.a, 0f, 1f); } _ = SPEED; _ = 1f; if ((SUNMASTER.Current_Time != Sun_time_start) & !set_sun_start) { set_sun_start = true; } } } }