502 lines
17 KiB
C#
502 lines
17 KiB
C#
using Artngame.GIPROXY;
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using UnityEngine;
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namespace Artngame.SKYMASTER
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{
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public class SKYMASTER_Demo : MonoBehaviour
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{
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private ControlGIPROXY_ATTRIUM_SM GI_controller;
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public float Sun_time_start = 14.43f;
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public GameObject SKYMASTER_OBJ;
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private SkyMasterManager SUNMASTER;
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public GameObject SUN;
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public GameObject TREES;
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public bool HUD_ON = true;
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private float HDR = 0.8f;
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private float Esun = 22f;
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private float Kr = 0.0025f;
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private float Km = 0.0015f;
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private float GE = -0.96f;
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private float SPEED = 0.01f;
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private float fSamples = 3f;
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private float fScaleDepth = 0.5f;
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private bool set_sun_start;
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private float Ring_factor;
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private Vector3 CURRENT_Force_color = new Vector3(0.65f, 0.52f, 0.475f);
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private float Coloration = 0.28f;
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private Vector4 TintColor = new Vector4(0f, 0f, 0f, 0f);
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private bool enable_controls;
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public GameObject Clouds_top;
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public GameObject Clouds_bottom;
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public GameObject Flat_Clouds_top;
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public GameObject Flat_Clouds_bottom;
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public GameObject Cloud_Dome;
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public GameObject Cloud_Rays;
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public GameObject Cloud_Static;
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private float Dome_rot;
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public GameObject Tornado1;
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public GameObject Tornado2;
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public GameObject Butterflies;
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public GameObject FreezeEffect;
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public GameObject LightningStorm;
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public bool Auto_Season_Cycle;
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private float Cycle_speed = 1500f;
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private bool GI_controls_on;
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private void Start()
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{
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if (SKYMASTER_OBJ != null)
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{
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SUNMASTER = SKYMASTER_OBJ.GetComponent(typeof(SkyMasterManager)) as SkyMasterManager;
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}
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SPEED = SUNMASTER.SPEED;
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SUNMASTER.Seasonal_change_auto = false;
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GI_controller = SUNMASTER.SUN_LIGHT.GetComponent(typeof(ControlGIPROXY_ATTRIUM_SM)) as ControlGIPROXY_ATTRIUM_SM;
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if (GI_controller != null)
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{
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GI_controller.enabled = false;
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}
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}
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private void OnGUI()
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{
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float num = 100f;
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float num2 = 30f;
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if ((SUNMASTER.Current_Time != Sun_time_start) & !set_sun_start)
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{
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set_sun_start = true;
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}
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if (SUNMASTER.Season == 1)
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{
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if (!Butterflies.activeInHierarchy)
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{
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Butterflies.SetActive(value: true);
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}
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}
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else if (Butterflies.activeInHierarchy)
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{
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Butterflies.SetActive(value: false);
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}
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if (GI_controller != null && GUI.Button(new Rect(1f * num + 2f * (num / 3f), num2 + 60f, num / 3f, 20f), "GI"))
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{
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if (!GI_controller.enabled)
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{
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GI_controls_on = true;
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GI_controller.enabled = true;
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}
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else
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{
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GI_controls_on = false;
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GI_controller.enabled = false;
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}
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}
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if (GI_controls_on)
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{
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return;
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}
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if (GUI.Button(new Rect(5f * num + 10f, num2 + 0f, num, 30f), "Cycle Seasons"))
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{
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if (!Auto_Season_Cycle)
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{
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Auto_Season_Cycle = true;
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SUNMASTER.SPEED = 2431.818f;
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SUNMASTER.Seasonal_change_auto = true;
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}
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else
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{
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Auto_Season_Cycle = false;
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SUNMASTER.SPEED = 35f;
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SUNMASTER.Seasonal_change_auto = false;
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}
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}
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if (Auto_Season_Cycle)
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{
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Cycle_speed = GUI.HorizontalSlider(new Rect(5f * num + 10f, num2 + 80f, num, 30f), Cycle_speed, 500f, 2431.818f);
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SUNMASTER.SPEED = Cycle_speed;
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}
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if (!Auto_Season_Cycle)
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{
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if (GUI.Button(new Rect(2f * num + 10f, num2 - 0f, num, 30f), "Rain Type"))
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{
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if (SUNMASTER.Rain_Heavy.activeInHierarchy)
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{
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SUNMASTER.Rain_Heavy.SetActive(value: false);
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SUNMASTER.Rain_Mild.SetActive(value: true);
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}
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else if (SUNMASTER.Rain_Mild.activeInHierarchy)
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{
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SUNMASTER.Rain_Heavy.SetActive(value: true);
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SUNMASTER.Rain_Mild.SetActive(value: false);
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}
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else
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{
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SUNMASTER.Rain_Heavy.SetActive(value: true);
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}
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}
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if (GUI.Button(new Rect(2f * num + 10f, num2 + 30f, num, 30f), "Snow Storm"))
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{
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SUNMASTER.Preset = 6;
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if (!SUNMASTER.SnowStorm & !FreezeEffect.activeInHierarchy)
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{
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FreezeEffect.SetActive(value: true);
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SUNMASTER.SnowStorm = true;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: true);
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Component[] componentsInChildren = SUNMASTER.SnowStorm_OBJ.GetComponentsInChildren(typeof(ParticleSystem));
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if (componentsInChildren != null)
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{
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ParticleSystem[] array = new ParticleSystem[componentsInChildren.Length];
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for (int i = 0; i < componentsInChildren.Length; i++)
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{
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array[i] = componentsInChildren[i].GetComponent<ParticleSystem>();
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ParticleSystem.MainModule main = array[i].main;
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main.maxParticles = 1000;
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}
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}
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SUNMASTER.Ice_Spread_OBJ.SetActive(value: true);
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}
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else if (SUNMASTER.SnowStorm & FreezeEffect.activeInHierarchy)
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{
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SUNMASTER.SnowStorm = false;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: false);
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SUNMASTER.Ice_Spread_OBJ.SetActive(value: false);
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}
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else
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{
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FreezeEffect.SetActive(value: false);
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SUNMASTER.SnowStorm = false;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: false);
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SUNMASTER.Ice_Spread_OBJ.SetActive(value: false);
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}
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Tornado1.SetActive(value: false);
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Tornado2.SetActive(value: false);
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LightningStorm.SetActive(value: false);
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SUNMASTER.Lower_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Upper_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: false);
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SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: false);
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SUNMASTER.Lower_Static_Cloud.SetActive(value: false);
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SUNMASTER.Upper_Static_Cloud.SetActive(value: false);
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SUNMASTER.Sun_Ray_Cloud.SetActive(value: false);
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}
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string text = "Spring";
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if (SUNMASTER.Season == 2)
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{
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text = "Summer";
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}
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if (SUNMASTER.Season == 3)
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{
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text = "Autumn";
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}
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if (SUNMASTER.Season == 4)
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{
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text = "Winter";
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}
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GUI.TextArea(new Rect(2f * num + 10f - 0f, num2 + 60f + 30f, num / 1f, 25f), text);
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if (GUI.Button(new Rect(2f * num + 10f, num2 + 60f, num, 30f), "Cycle Season"))
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{
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if (SUNMASTER.Season == 0)
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{
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SUNMASTER.Season = 2;
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}
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else
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{
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SUNMASTER.Season++;
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}
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if (SUNMASTER.Season > 4)
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{
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SUNMASTER.Season = 1;
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}
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}
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if (GUI.Button(new Rect(2f * num + 10f, num2 + 60f + 30f + 25f, num, 30f), "Enable haze"))
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{
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if (SUNMASTER.Use_fog)
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{
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SUNMASTER.Use_fog = false;
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}
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else
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{
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SUNMASTER.Use_fog = true;
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}
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}
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if (GUI.Button(new Rect(3f * num + 10f, num2 - 0f, num, 30f), "Stop Rain"))
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{
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SUNMASTER.SnowStorm = false;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: false);
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FreezeEffect.SetActive(value: false);
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if (SUNMASTER.Rain_Heavy.activeInHierarchy)
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{
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SUNMASTER.Rain_Heavy.SetActive(value: false);
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SUNMASTER.Rain_Mild.SetActive(value: false);
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}
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else if (SUNMASTER.Rain_Mild.activeInHierarchy)
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{
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SUNMASTER.Rain_Heavy.SetActive(value: false);
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SUNMASTER.Rain_Mild.SetActive(value: false);
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}
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}
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if (GUI.Button(new Rect(2f * num + 10f, num2 - 30f, num, 30f), "Sun beams"))
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{
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SUNMASTER.Preset = 0;
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SUNMASTER.SnowStorm = false;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: false);
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FreezeEffect.SetActive(value: false);
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SUNMASTER.Cloud_Dome.SetActive(value: true);
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SUNMASTER.Lower_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Upper_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: false);
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SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: false);
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SUNMASTER.Lower_Static_Cloud.SetActive(value: true);
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SUNMASTER.Upper_Static_Cloud.SetActive(value: true);
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SUNMASTER.Sun_Ray_Cloud.SetActive(value: false);
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}
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if (GUI.Button(new Rect(3f * num + 10f, num2 - 30f, num, 30f), "Wide scatter"))
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{
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SUNMASTER.Preset = 1;
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SUNMASTER.SnowStorm = false;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: false);
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FreezeEffect.SetActive(value: false);
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SUNMASTER.Cloud_Dome.SetActive(value: true);
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SUNMASTER.Lower_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Upper_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: false);
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SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: false);
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SUNMASTER.Lower_Static_Cloud.SetActive(value: true);
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SUNMASTER.Upper_Static_Cloud.SetActive(value: true);
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SUNMASTER.Sun_Ray_Cloud.SetActive(value: false);
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}
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if (GUI.Button(new Rect(4f * num + 10f, num2 - 30f, num, 30f), "Sun Distort"))
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{
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SUNMASTER.Preset = 2;
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SUNMASTER.SnowStorm = false;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: false);
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FreezeEffect.SetActive(value: false);
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SUNMASTER.Cloud_Dome.SetActive(value: true);
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SUNMASTER.Lower_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Upper_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: false);
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SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: false);
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SUNMASTER.Lower_Static_Cloud.SetActive(value: false);
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SUNMASTER.Upper_Static_Cloud.SetActive(value: false);
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SUNMASTER.Sun_Ray_Cloud.SetActive(value: true);
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}
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if (GUI.Button(new Rect(5f * num + 10f, num2 - 30f, num, 30f), "Cloud bed"))
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{
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SUNMASTER.Preset = 3;
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SUNMASTER.SnowStorm = false;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: false);
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FreezeEffect.SetActive(value: false);
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SUNMASTER.Cloud_Dome.SetActive(value: true);
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SUNMASTER.Lower_Cloud_Bed.SetActive(value: true);
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SUNMASTER.Upper_Cloud_Bed.SetActive(value: true);
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SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: false);
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SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: false);
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SUNMASTER.Lower_Static_Cloud.SetActive(value: false);
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SUNMASTER.Upper_Static_Cloud.SetActive(value: false);
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SUNMASTER.Sun_Ray_Cloud.SetActive(value: false);
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}
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if (GUI.Button(new Rect(6f * num + 10f, num2 - 30f, num + 10f, 30f), "Dynamic Heavy"))
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{
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SUNMASTER.Preset = 4;
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SUNMASTER.SnowStorm = false;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: false);
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FreezeEffect.SetActive(value: false);
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SUNMASTER.Cloud_Dome.SetActive(value: true);
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SUNMASTER.Lower_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Upper_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: true);
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SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: true);
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SUNMASTER.Lower_Static_Cloud.SetActive(value: true);
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SUNMASTER.Upper_Static_Cloud.SetActive(value: false);
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SUNMASTER.Sun_Ray_Cloud.SetActive(value: false);
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}
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if (GUI.Button(new Rect(6f * num + 10f, num2 + 0f, num + 10f, 30f), "Dynamic Clouds"))
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{
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SUNMASTER.Preset = 5;
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SUNMASTER.SnowStorm = false;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: false);
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FreezeEffect.SetActive(value: false);
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SUNMASTER.Cloud_Dome.SetActive(value: true);
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SUNMASTER.Lower_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Upper_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: true);
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SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: true);
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SUNMASTER.Lower_Static_Cloud.SetActive(value: false);
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SUNMASTER.Upper_Static_Cloud.SetActive(value: false);
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SUNMASTER.Sun_Ray_Cloud.SetActive(value: false);
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}
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GUI.TextArea(new Rect(6f * num + 10f, num2 + 30f, num + 10f, 25f), "SkyDome rot");
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Dome_rot = GUI.HorizontalSlider(new Rect(6f * num + 10f, num2 + 30f + 30f, num + 10f, 30f), Dome_rot, 0f, 10f);
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SUNMASTER.Horizontal_factor = Dome_rot;
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if (GUI.Button(new Rect(7f * num + 20f, num2 + 0f, num + 10f, 30f), "Forest"))
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{
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if (TREES.activeInHierarchy)
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{
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TREES.SetActive(value: false);
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}
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else
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{
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TREES.SetActive(value: true);
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}
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}
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if (GUI.Button(new Rect(7f * num + 20f, num2 - 30f, num + 10f, 30f), "Toggle Tornado"))
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{
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if (!Tornado1.activeInHierarchy & !Tornado2.activeInHierarchy)
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{
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ParticleSystem.MainModule main2 = Tornado1.GetComponent<ParticleSystem>().main;
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main2.maxParticles = 200;
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Tornado1.SetActive(value: true);
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}
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else if (Tornado1.activeInHierarchy)
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{
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Tornado1.SetActive(value: false);
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Tornado2.SetActive(value: true);
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ParticleSystem.MainModule main3 = Tornado2.GetComponent<ParticleSystem>().main;
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main3.maxParticles = 200;
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LightningStorm.SetActive(value: true);
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}
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else if (Tornado2.activeInHierarchy)
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{
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Tornado2.SetActive(value: false);
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Tornado1.SetActive(value: false);
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LightningStorm.SetActive(value: false);
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}
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SUNMASTER.SnowStorm = false;
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SUNMASTER.SnowStorm_OBJ.SetActive(value: false);
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FreezeEffect.SetActive(value: false);
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SUNMASTER.Cloud_Dome.SetActive(value: true);
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SUNMASTER.Lower_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Upper_Cloud_Bed.SetActive(value: false);
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SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: true);
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SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: true);
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SUNMASTER.Lower_Static_Cloud.SetActive(value: true);
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SUNMASTER.Upper_Static_Cloud.SetActive(value: true);
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SUNMASTER.Sun_Ray_Cloud.SetActive(value: false);
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}
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if (GUI.Button(new Rect(5f, 0f * num2, 150f, 20f), "Enable Controls"))
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{
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if (enable_controls)
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{
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enable_controls = false;
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SUNMASTER.Auto_Cycle_Sky = true;
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}
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else
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{
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enable_controls = true;
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SUNMASTER.Auto_Cycle_Sky = false;
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}
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}
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num2 += 20f;
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float num3 = 50f;
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GUI.TextArea(new Rect(5f, 5f * num2 + num3, 100f, 20f), "Speed");
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SPEED = GUI.HorizontalSlider(new Rect(10f, 5f * num2 + num3 + 30f, 100f, 30f), SPEED, 0.01f, 70f);
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SUNMASTER.SPEED = SPEED;
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if (enable_controls)
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{
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GUI.TextArea(new Rect(5f, 0f * num2 + num3, 150f, 20f), "Increase HDR brightness");
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HDR = GUI.HorizontalSlider(new Rect(10f, 0f * num2 + num3 + 30f, 150f, 30f), HDR, 0.05f, 3f);
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SUNMASTER.m_fExposure = HDR;
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GUI.TextArea(new Rect(5f, 1f * num2 + num3, 150f, 20f), "Esun");
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Esun = GUI.HorizontalSlider(new Rect(10f, 1f * num2 + num3 + 30f, 150f, 30f), Esun, 0.9f, 80f);
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SUNMASTER.m_ESun = Esun;
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GUI.TextArea(new Rect(5f, 2f * num2 + num3, 150f, 20f), "Kr - White to Red factor");
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Kr = GUI.HorizontalSlider(new Rect(10f, 2f * num2 + num3 + 30f, 150f, 30f), Kr, 0.0001f, 0.014f);
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SUNMASTER.m_Kr = Kr;
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GUI.TextArea(new Rect(5f, 3f * num2 + num3, 150f, 20f), "Km - Vertical effect factor");
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Km = GUI.HorizontalSlider(new Rect(10f, 3f * num2 + num3 + 30f, 150f, 30f), Km, 0.0003f, 0.1195f);
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SUNMASTER.m_Km = Km;
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GUI.TextArea(new Rect(5f, 4f * num2 + num3, 150f, 20f), "G - Focus factor");
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GE = GUI.HorizontalSlider(new Rect(10f, 4f * num2 + num3 + 30f, 150f, 30f), GE, -0.69f, -0.9999f);
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SUNMASTER.m_g = GE;
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GUI.TextArea(new Rect(5f, 6f * num2 + num3, 100f, 20f), "Sun Ring factor");
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Ring_factor = GUI.HorizontalSlider(new Rect(10f, 6f * num2 + num3 + 30f, 100f, 30f), Ring_factor, 0f, 0.15f);
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SUNMASTER.Sun_ring_factor = Ring_factor;
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GUI.TextArea(new Rect(5f, 7f * num2 + num3, 150f, 20f), "Samples");
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fSamples = GUI.HorizontalSlider(new Rect(10f, 7f * num2 + num3 + 30f, 150f, 30f), fSamples, 1f, 4f);
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SUNMASTER.m_fSamples = fSamples;
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GUI.TextArea(new Rect(5f, 8f * num2 + num3, 150f, 20f), "Scale depth");
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fScaleDepth = GUI.HorizontalSlider(new Rect(10f, 8f * num2 + num3 + 30f, 150f, 30f), fScaleDepth, 0.1f, 2f);
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SUNMASTER.m_fRayleighScaleDepth = fScaleDepth;
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float num4 = 50f;
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float num5 = 50f;
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Rect position = new Rect(num4 + 130f, num5 + 140f - 20f + 70f, 180f, 20f);
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Vector3 cURRENT_Force_color = CURRENT_Force_color;
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GUI.TextArea(position, "Tint: " + cURRENT_Force_color.ToString());
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SUNMASTER.m_fWaveLength.x = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 140f + 70f, 100f, 30f), SUNMASTER.m_fWaveLength.x, 0f, 1f);
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CURRENT_Force_color.x = SUNMASTER.m_fWaveLength.x;
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SUNMASTER.m_fWaveLength.y = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 172f + 70f, 100f, 30f), SUNMASTER.m_fWaveLength.y, 0f, 1f);
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CURRENT_Force_color.y = SUNMASTER.m_fWaveLength.y;
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|
SUNMASTER.m_fWaveLength.z = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 204f + 70f, 100f, 30f), SUNMASTER.m_fWaveLength.z, 0f, 1f);
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CURRENT_Force_color.z = SUNMASTER.m_fWaveLength.z;
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num4 = 50f;
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num5 = 150f;
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Rect position2 = new Rect(num4 + 130f, num5 + 140f - 20f + 70f, 180f, 20f);
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Vector4 tintColor = TintColor;
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GUI.TextArea(position2, "Global tint: " + tintColor.ToString());
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|
SUNMASTER.m_TintColor.r = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 140f + 70f, 100f, 30f), SUNMASTER.m_TintColor.r, 0f, 1f);
|
|
TintColor.x = SUNMASTER.m_TintColor.r;
|
|
SUNMASTER.m_TintColor.g = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 172f + 70f, 100f, 30f), SUNMASTER.m_TintColor.g, 0f, 1f);
|
|
TintColor.y = SUNMASTER.m_TintColor.g;
|
|
SUNMASTER.m_TintColor.b = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 204f + 70f, 100f, 30f), SUNMASTER.m_TintColor.b, 0f, 1f);
|
|
TintColor.z = SUNMASTER.m_TintColor.b;
|
|
GUI.TextArea(new Rect(num4 + 130f, num5 + 204f + 70f + 30f, 100f, 30f), "Coloration");
|
|
Coloration = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 204f + 70f + 30f + 30f, 100f, 30f), Coloration, 0.1f, 2f);
|
|
SUNMASTER.m_Coloration = Coloration;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string text2 = "Spring";
|
|
if (SUNMASTER.Season == 2)
|
|
{
|
|
text2 = "Summer";
|
|
}
|
|
if (SUNMASTER.Season == 3)
|
|
{
|
|
text2 = "Autumn";
|
|
}
|
|
if (SUNMASTER.Season == 4)
|
|
{
|
|
text2 = "Winter";
|
|
}
|
|
GUI.TextArea(new Rect(5f * num + 10f, num2 + 30f, num, 30f), text2);
|
|
}
|
|
}
|
|
}
|
|
}
|