using Artngame.GIPROXY; using UnityEngine; namespace Artngame.SKYMASTER { public class SKYMASTER_Demo : MonoBehaviour { private ControlGIPROXY_ATTRIUM_SM GI_controller; public float Sun_time_start = 14.43f; public GameObject SKYMASTER_OBJ; private SkyMasterManager SUNMASTER; public GameObject SUN; public GameObject TREES; public bool HUD_ON = true; private float HDR = 0.8f; private float Esun = 22f; private float Kr = 0.0025f; private float Km = 0.0015f; private float GE = -0.96f; private float SPEED = 0.01f; private float fSamples = 3f; private float fScaleDepth = 0.5f; private bool set_sun_start; private float Ring_factor; private Vector3 CURRENT_Force_color = new Vector3(0.65f, 0.52f, 0.475f); private float Coloration = 0.28f; private Vector4 TintColor = new Vector4(0f, 0f, 0f, 0f); private bool enable_controls; public GameObject Clouds_top; public GameObject Clouds_bottom; public GameObject Flat_Clouds_top; public GameObject Flat_Clouds_bottom; public GameObject Cloud_Dome; public GameObject Cloud_Rays; public GameObject Cloud_Static; private float Dome_rot; public GameObject Tornado1; public GameObject Tornado2; public GameObject Butterflies; public GameObject FreezeEffect; public GameObject LightningStorm; public bool Auto_Season_Cycle; private float Cycle_speed = 1500f; private bool GI_controls_on; private void Start() { if (SKYMASTER_OBJ != null) { SUNMASTER = SKYMASTER_OBJ.GetComponent(typeof(SkyMasterManager)) as SkyMasterManager; } SPEED = SUNMASTER.SPEED; SUNMASTER.Seasonal_change_auto = false; GI_controller = SUNMASTER.SUN_LIGHT.GetComponent(typeof(ControlGIPROXY_ATTRIUM_SM)) as ControlGIPROXY_ATTRIUM_SM; if (GI_controller != null) { GI_controller.enabled = false; } } private void OnGUI() { float num = 100f; float num2 = 30f; if ((SUNMASTER.Current_Time != Sun_time_start) & !set_sun_start) { set_sun_start = true; } if (SUNMASTER.Season == 1) { if (!Butterflies.activeInHierarchy) { Butterflies.SetActive(value: true); } } else if (Butterflies.activeInHierarchy) { Butterflies.SetActive(value: false); } if (GI_controller != null && GUI.Button(new Rect(1f * num + 2f * (num / 3f), num2 + 60f, num / 3f, 20f), "GI")) { if (!GI_controller.enabled) { GI_controls_on = true; GI_controller.enabled = true; } else { GI_controls_on = false; GI_controller.enabled = false; } } if (GI_controls_on) { return; } if (GUI.Button(new Rect(5f * num + 10f, num2 + 0f, num, 30f), "Cycle Seasons")) { if (!Auto_Season_Cycle) { Auto_Season_Cycle = true; SUNMASTER.SPEED = 2431.818f; SUNMASTER.Seasonal_change_auto = true; } else { Auto_Season_Cycle = false; SUNMASTER.SPEED = 35f; SUNMASTER.Seasonal_change_auto = false; } } if (Auto_Season_Cycle) { Cycle_speed = GUI.HorizontalSlider(new Rect(5f * num + 10f, num2 + 80f, num, 30f), Cycle_speed, 500f, 2431.818f); SUNMASTER.SPEED = Cycle_speed; } if (!Auto_Season_Cycle) { if (GUI.Button(new Rect(2f * num + 10f, num2 - 0f, num, 30f), "Rain Type")) { if (SUNMASTER.Rain_Heavy.activeInHierarchy) { SUNMASTER.Rain_Heavy.SetActive(value: false); SUNMASTER.Rain_Mild.SetActive(value: true); } else if (SUNMASTER.Rain_Mild.activeInHierarchy) { SUNMASTER.Rain_Heavy.SetActive(value: true); SUNMASTER.Rain_Mild.SetActive(value: false); } else { SUNMASTER.Rain_Heavy.SetActive(value: true); } } if (GUI.Button(new Rect(2f * num + 10f, num2 + 30f, num, 30f), "Snow Storm")) { SUNMASTER.Preset = 6; if (!SUNMASTER.SnowStorm & !FreezeEffect.activeInHierarchy) { FreezeEffect.SetActive(value: true); SUNMASTER.SnowStorm = true; SUNMASTER.SnowStorm_OBJ.SetActive(value: true); Component[] componentsInChildren = SUNMASTER.SnowStorm_OBJ.GetComponentsInChildren(typeof(ParticleSystem)); if (componentsInChildren != null) { ParticleSystem[] array = new ParticleSystem[componentsInChildren.Length]; for (int i = 0; i < componentsInChildren.Length; i++) { array[i] = componentsInChildren[i].GetComponent(); ParticleSystem.MainModule main = array[i].main; main.maxParticles = 1000; } } SUNMASTER.Ice_Spread_OBJ.SetActive(value: true); } else if (SUNMASTER.SnowStorm & FreezeEffect.activeInHierarchy) { SUNMASTER.SnowStorm = false; SUNMASTER.SnowStorm_OBJ.SetActive(value: false); SUNMASTER.Ice_Spread_OBJ.SetActive(value: false); } else { FreezeEffect.SetActive(value: false); SUNMASTER.SnowStorm = false; SUNMASTER.SnowStorm_OBJ.SetActive(value: false); SUNMASTER.Ice_Spread_OBJ.SetActive(value: false); } Tornado1.SetActive(value: false); Tornado2.SetActive(value: false); LightningStorm.SetActive(value: false); SUNMASTER.Lower_Cloud_Bed.SetActive(value: false); SUNMASTER.Upper_Cloud_Bed.SetActive(value: false); SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: false); SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: false); SUNMASTER.Lower_Static_Cloud.SetActive(value: false); SUNMASTER.Upper_Static_Cloud.SetActive(value: false); SUNMASTER.Sun_Ray_Cloud.SetActive(value: false); } string text = "Spring"; if (SUNMASTER.Season == 2) { text = "Summer"; } if (SUNMASTER.Season == 3) { text = "Autumn"; } if (SUNMASTER.Season == 4) { text = "Winter"; } GUI.TextArea(new Rect(2f * num + 10f - 0f, num2 + 60f + 30f, num / 1f, 25f), text); if (GUI.Button(new Rect(2f * num + 10f, num2 + 60f, num, 30f), "Cycle Season")) { if (SUNMASTER.Season == 0) { SUNMASTER.Season = 2; } else { SUNMASTER.Season++; } if (SUNMASTER.Season > 4) { SUNMASTER.Season = 1; } } if (GUI.Button(new Rect(2f * num + 10f, num2 + 60f + 30f + 25f, num, 30f), "Enable haze")) { if (SUNMASTER.Use_fog) { SUNMASTER.Use_fog = false; } else { SUNMASTER.Use_fog = true; } } if (GUI.Button(new Rect(3f * num + 10f, num2 - 0f, num, 30f), "Stop Rain")) { SUNMASTER.SnowStorm = false; SUNMASTER.SnowStorm_OBJ.SetActive(value: false); FreezeEffect.SetActive(value: false); if (SUNMASTER.Rain_Heavy.activeInHierarchy) { SUNMASTER.Rain_Heavy.SetActive(value: false); SUNMASTER.Rain_Mild.SetActive(value: false); } else if (SUNMASTER.Rain_Mild.activeInHierarchy) { SUNMASTER.Rain_Heavy.SetActive(value: false); SUNMASTER.Rain_Mild.SetActive(value: false); } } if (GUI.Button(new Rect(2f * num + 10f, num2 - 30f, num, 30f), "Sun beams")) { SUNMASTER.Preset = 0; SUNMASTER.SnowStorm = false; SUNMASTER.SnowStorm_OBJ.SetActive(value: false); FreezeEffect.SetActive(value: false); SUNMASTER.Cloud_Dome.SetActive(value: true); SUNMASTER.Lower_Cloud_Bed.SetActive(value: false); SUNMASTER.Upper_Cloud_Bed.SetActive(value: false); SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: false); SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: false); SUNMASTER.Lower_Static_Cloud.SetActive(value: true); SUNMASTER.Upper_Static_Cloud.SetActive(value: true); SUNMASTER.Sun_Ray_Cloud.SetActive(value: false); } if (GUI.Button(new Rect(3f * num + 10f, num2 - 30f, num, 30f), "Wide scatter")) { SUNMASTER.Preset = 1; SUNMASTER.SnowStorm = false; SUNMASTER.SnowStorm_OBJ.SetActive(value: false); FreezeEffect.SetActive(value: false); SUNMASTER.Cloud_Dome.SetActive(value: true); SUNMASTER.Lower_Cloud_Bed.SetActive(value: false); SUNMASTER.Upper_Cloud_Bed.SetActive(value: false); SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: false); SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: false); SUNMASTER.Lower_Static_Cloud.SetActive(value: true); SUNMASTER.Upper_Static_Cloud.SetActive(value: true); SUNMASTER.Sun_Ray_Cloud.SetActive(value: false); } if (GUI.Button(new Rect(4f * num + 10f, num2 - 30f, num, 30f), "Sun Distort")) { SUNMASTER.Preset = 2; SUNMASTER.SnowStorm = false; SUNMASTER.SnowStorm_OBJ.SetActive(value: false); FreezeEffect.SetActive(value: false); SUNMASTER.Cloud_Dome.SetActive(value: true); SUNMASTER.Lower_Cloud_Bed.SetActive(value: false); SUNMASTER.Upper_Cloud_Bed.SetActive(value: false); SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: false); SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: false); SUNMASTER.Lower_Static_Cloud.SetActive(value: false); SUNMASTER.Upper_Static_Cloud.SetActive(value: false); SUNMASTER.Sun_Ray_Cloud.SetActive(value: true); } if (GUI.Button(new Rect(5f * num + 10f, num2 - 30f, num, 30f), "Cloud bed")) { SUNMASTER.Preset = 3; SUNMASTER.SnowStorm = false; SUNMASTER.SnowStorm_OBJ.SetActive(value: false); FreezeEffect.SetActive(value: false); SUNMASTER.Cloud_Dome.SetActive(value: true); SUNMASTER.Lower_Cloud_Bed.SetActive(value: true); SUNMASTER.Upper_Cloud_Bed.SetActive(value: true); SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: false); SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: false); SUNMASTER.Lower_Static_Cloud.SetActive(value: false); SUNMASTER.Upper_Static_Cloud.SetActive(value: false); SUNMASTER.Sun_Ray_Cloud.SetActive(value: false); } if (GUI.Button(new Rect(6f * num + 10f, num2 - 30f, num + 10f, 30f), "Dynamic Heavy")) { SUNMASTER.Preset = 4; SUNMASTER.SnowStorm = false; SUNMASTER.SnowStorm_OBJ.SetActive(value: false); FreezeEffect.SetActive(value: false); SUNMASTER.Cloud_Dome.SetActive(value: true); SUNMASTER.Lower_Cloud_Bed.SetActive(value: false); SUNMASTER.Upper_Cloud_Bed.SetActive(value: false); SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: true); SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: true); SUNMASTER.Lower_Static_Cloud.SetActive(value: true); SUNMASTER.Upper_Static_Cloud.SetActive(value: false); SUNMASTER.Sun_Ray_Cloud.SetActive(value: false); } if (GUI.Button(new Rect(6f * num + 10f, num2 + 0f, num + 10f, 30f), "Dynamic Clouds")) { SUNMASTER.Preset = 5; SUNMASTER.SnowStorm = false; SUNMASTER.SnowStorm_OBJ.SetActive(value: false); FreezeEffect.SetActive(value: false); SUNMASTER.Cloud_Dome.SetActive(value: true); SUNMASTER.Lower_Cloud_Bed.SetActive(value: false); SUNMASTER.Upper_Cloud_Bed.SetActive(value: false); SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: true); SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: true); SUNMASTER.Lower_Static_Cloud.SetActive(value: false); SUNMASTER.Upper_Static_Cloud.SetActive(value: false); SUNMASTER.Sun_Ray_Cloud.SetActive(value: false); } GUI.TextArea(new Rect(6f * num + 10f, num2 + 30f, num + 10f, 25f), "SkyDome rot"); Dome_rot = GUI.HorizontalSlider(new Rect(6f * num + 10f, num2 + 30f + 30f, num + 10f, 30f), Dome_rot, 0f, 10f); SUNMASTER.Horizontal_factor = Dome_rot; if (GUI.Button(new Rect(7f * num + 20f, num2 + 0f, num + 10f, 30f), "Forest")) { if (TREES.activeInHierarchy) { TREES.SetActive(value: false); } else { TREES.SetActive(value: true); } } if (GUI.Button(new Rect(7f * num + 20f, num2 - 30f, num + 10f, 30f), "Toggle Tornado")) { if (!Tornado1.activeInHierarchy & !Tornado2.activeInHierarchy) { ParticleSystem.MainModule main2 = Tornado1.GetComponent().main; main2.maxParticles = 200; Tornado1.SetActive(value: true); } else if (Tornado1.activeInHierarchy) { Tornado1.SetActive(value: false); Tornado2.SetActive(value: true); ParticleSystem.MainModule main3 = Tornado2.GetComponent().main; main3.maxParticles = 200; LightningStorm.SetActive(value: true); } else if (Tornado2.activeInHierarchy) { Tornado2.SetActive(value: false); Tornado1.SetActive(value: false); LightningStorm.SetActive(value: false); } SUNMASTER.SnowStorm = false; SUNMASTER.SnowStorm_OBJ.SetActive(value: false); FreezeEffect.SetActive(value: false); SUNMASTER.Cloud_Dome.SetActive(value: true); SUNMASTER.Lower_Cloud_Bed.SetActive(value: false); SUNMASTER.Upper_Cloud_Bed.SetActive(value: false); SUNMASTER.Lower_Dynamic_Cloud.SetActive(value: true); SUNMASTER.Upper_Dynamic_Cloud.SetActive(value: true); SUNMASTER.Lower_Static_Cloud.SetActive(value: true); SUNMASTER.Upper_Static_Cloud.SetActive(value: true); SUNMASTER.Sun_Ray_Cloud.SetActive(value: false); } if (GUI.Button(new Rect(5f, 0f * num2, 150f, 20f), "Enable Controls")) { if (enable_controls) { enable_controls = false; SUNMASTER.Auto_Cycle_Sky = true; } else { enable_controls = true; SUNMASTER.Auto_Cycle_Sky = false; } } num2 += 20f; float num3 = 50f; GUI.TextArea(new Rect(5f, 5f * num2 + num3, 100f, 20f), "Speed"); SPEED = GUI.HorizontalSlider(new Rect(10f, 5f * num2 + num3 + 30f, 100f, 30f), SPEED, 0.01f, 70f); SUNMASTER.SPEED = SPEED; if (enable_controls) { GUI.TextArea(new Rect(5f, 0f * num2 + num3, 150f, 20f), "Increase HDR brightness"); HDR = GUI.HorizontalSlider(new Rect(10f, 0f * num2 + num3 + 30f, 150f, 30f), HDR, 0.05f, 3f); SUNMASTER.m_fExposure = HDR; GUI.TextArea(new Rect(5f, 1f * num2 + num3, 150f, 20f), "Esun"); Esun = GUI.HorizontalSlider(new Rect(10f, 1f * num2 + num3 + 30f, 150f, 30f), Esun, 0.9f, 80f); SUNMASTER.m_ESun = Esun; GUI.TextArea(new Rect(5f, 2f * num2 + num3, 150f, 20f), "Kr - White to Red factor"); Kr = GUI.HorizontalSlider(new Rect(10f, 2f * num2 + num3 + 30f, 150f, 30f), Kr, 0.0001f, 0.014f); SUNMASTER.m_Kr = Kr; GUI.TextArea(new Rect(5f, 3f * num2 + num3, 150f, 20f), "Km - Vertical effect factor"); Km = GUI.HorizontalSlider(new Rect(10f, 3f * num2 + num3 + 30f, 150f, 30f), Km, 0.0003f, 0.1195f); SUNMASTER.m_Km = Km; GUI.TextArea(new Rect(5f, 4f * num2 + num3, 150f, 20f), "G - Focus factor"); GE = GUI.HorizontalSlider(new Rect(10f, 4f * num2 + num3 + 30f, 150f, 30f), GE, -0.69f, -0.9999f); SUNMASTER.m_g = GE; GUI.TextArea(new Rect(5f, 6f * num2 + num3, 100f, 20f), "Sun Ring factor"); Ring_factor = GUI.HorizontalSlider(new Rect(10f, 6f * num2 + num3 + 30f, 100f, 30f), Ring_factor, 0f, 0.15f); SUNMASTER.Sun_ring_factor = Ring_factor; GUI.TextArea(new Rect(5f, 7f * num2 + num3, 150f, 20f), "Samples"); fSamples = GUI.HorizontalSlider(new Rect(10f, 7f * num2 + num3 + 30f, 150f, 30f), fSamples, 1f, 4f); SUNMASTER.m_fSamples = fSamples; GUI.TextArea(new Rect(5f, 8f * num2 + num3, 150f, 20f), "Scale depth"); fScaleDepth = GUI.HorizontalSlider(new Rect(10f, 8f * num2 + num3 + 30f, 150f, 30f), fScaleDepth, 0.1f, 2f); SUNMASTER.m_fRayleighScaleDepth = fScaleDepth; float num4 = 50f; float num5 = 50f; Rect position = new Rect(num4 + 130f, num5 + 140f - 20f + 70f, 180f, 20f); Vector3 cURRENT_Force_color = CURRENT_Force_color; GUI.TextArea(position, "Tint: " + cURRENT_Force_color.ToString()); SUNMASTER.m_fWaveLength.x = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 140f + 70f, 100f, 30f), SUNMASTER.m_fWaveLength.x, 0f, 1f); CURRENT_Force_color.x = SUNMASTER.m_fWaveLength.x; SUNMASTER.m_fWaveLength.y = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 172f + 70f, 100f, 30f), SUNMASTER.m_fWaveLength.y, 0f, 1f); CURRENT_Force_color.y = SUNMASTER.m_fWaveLength.y; SUNMASTER.m_fWaveLength.z = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 204f + 70f, 100f, 30f), SUNMASTER.m_fWaveLength.z, 0f, 1f); CURRENT_Force_color.z = SUNMASTER.m_fWaveLength.z; num4 = 50f; num5 = 150f; Rect position2 = new Rect(num4 + 130f, num5 + 140f - 20f + 70f, 180f, 20f); Vector4 tintColor = TintColor; GUI.TextArea(position2, "Global tint: " + tintColor.ToString()); SUNMASTER.m_TintColor.r = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 140f + 70f, 100f, 30f), SUNMASTER.m_TintColor.r, 0f, 1f); TintColor.x = SUNMASTER.m_TintColor.r; SUNMASTER.m_TintColor.g = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 172f + 70f, 100f, 30f), SUNMASTER.m_TintColor.g, 0f, 1f); TintColor.y = SUNMASTER.m_TintColor.g; SUNMASTER.m_TintColor.b = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 204f + 70f, 100f, 30f), SUNMASTER.m_TintColor.b, 0f, 1f); TintColor.z = SUNMASTER.m_TintColor.b; GUI.TextArea(new Rect(num4 + 130f, num5 + 204f + 70f + 30f, 100f, 30f), "Coloration"); Coloration = GUI.HorizontalSlider(new Rect(num4 + 130f, num5 + 204f + 70f + 30f + 30f, 100f, 30f), Coloration, 0.1f, 2f); SUNMASTER.m_Coloration = Coloration; } } else { string text2 = "Spring"; if (SUNMASTER.Season == 2) { text2 = "Summer"; } if (SUNMASTER.Season == 3) { text2 = "Autumn"; } if (SUNMASTER.Season == 4) { text2 = "Winter"; } GUI.TextArea(new Rect(5f * num + 10f, num2 + 30f, num, 30f), text2); } } } }