Files
UltimateFishing2020/Assets/Scripts/Assembly-CSharp/ARTNGAME/Skymaster/Circle_Around_ParticleSKYMASTER.cs
2026-03-04 10:03:45 +08:00

57 lines
1.1 KiB
C#

using UnityEngine;
namespace Artngame.SKYMASTER
{
[ExecuteInEditMode]
public class Circle_Around_ParticleSKYMASTER : MonoBehaviour
{
private Transform trans;
public float speedMult = 2f;
public bool up_down_motion;
public bool Shock_effect;
public float up_down_speed = 1f;
public float up_down_multiply = 1f;
public float JITTER = 5f;
public Transform sphereObject;
private void Start()
{
trans = base.transform;
}
private void Update()
{
}
private void FixedUpdate()
{
if (!(sphereObject != null))
{
return;
}
float num = speedMult;
if (Shock_effect)
{
num = Random.Range(speedMult - 1.1f, speedMult + JITTER);
}
trans.RotateAround(sphereObject.position, Vector3.up, num * 20f * Time.deltaTime);
if (up_down_motion)
{
float num2 = up_down_speed;
if (Shock_effect)
{
num2 = Random.Range(up_down_speed - 0.1f, up_down_speed + JITTER / 10f);
}
trans.position = new Vector3(trans.position.x, sphereObject.transform.position.y + up_down_multiply * Mathf.Cos(Time.fixedTime + num2), trans.position.z);
}
}
}
}