using UnityEngine; namespace Artngame.SKYMASTER { [ExecuteInEditMode] public class Circle_Around_ParticleSKYMASTER : MonoBehaviour { private Transform trans; public float speedMult = 2f; public bool up_down_motion; public bool Shock_effect; public float up_down_speed = 1f; public float up_down_multiply = 1f; public float JITTER = 5f; public Transform sphereObject; private void Start() { trans = base.transform; } private void Update() { } private void FixedUpdate() { if (!(sphereObject != null)) { return; } float num = speedMult; if (Shock_effect) { num = Random.Range(speedMult - 1.1f, speedMult + JITTER); } trans.RotateAround(sphereObject.position, Vector3.up, num * 20f * Time.deltaTime); if (up_down_motion) { float num2 = up_down_speed; if (Shock_effect) { num2 = Random.Range(up_down_speed - 0.1f, up_down_speed + JITTER / 10f); } trans.position = new Vector3(trans.position.x, sphereObject.transform.position.y + up_down_multiply * Mathf.Cos(Time.fixedTime + num2), trans.position.z); } } } }