Files
2026-03-04 10:03:45 +08:00

68 lines
1.9 KiB
C#

using UnityEngine;
namespace AQUAS
{
public class AQUAS_RenderDepth : MonoBehaviour
{
[HideInInspector]
public GameObject plane;
private Material material;
private RenderTexture target;
private string shaderPath;
private bool checkForGridProjection = true;
private void Start()
{
material = new Material(Shader.Find("Hidden/AQUAS/Utils/Screen Depth"));
target = new RenderTexture(Screen.width / 1, Screen.height / 1, 32, RenderTextureFormat.ARGBHalf);
target.filterMode = FilterMode.Bilinear;
GetComponent<Camera>().targetTexture = target;
shaderPath = plane.GetComponent<Renderer>().sharedMaterials[0].shader.name;
plane.GetComponent<Renderer>().sharedMaterial.shader = Shader.Find("Hidden/AQUAS/Desktop/Front/Opaque");
}
private void Update()
{
if (GetComponentInParent<AQUAS_ProjectedGrid>() != null && GetComponents<AQUAS_ProjectedGrid>() != null && checkForGridProjection)
{
base.gameObject.AddComponent<AQUAS_ProjectedGrid>();
GetComponent<AQUAS_ProjectedGrid>().waterplane = base.transform.parent.GetComponent<AQUAS_ProjectedGrid>().waterplane;
GetComponent<AQUAS_ProjectedGrid>().waterLevel = base.transform.parent.GetComponent<AQUAS_ProjectedGrid>().waterLevel;
checkForGridProjection = false;
}
}
private void OnApplicationQuit()
{
plane.GetComponent<Renderer>().sharedMaterial.shader = Shader.Find(shaderPath);
}
private void OnPreCull()
{
if (!(plane == null))
{
plane.layer = LayerMask.NameToLayer("Water");
}
}
private void OnPostRender()
{
if (!(plane == null))
{
plane.layer = LayerMask.NameToLayer("Default");
}
}
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination, material);
plane.GetComponent<Renderer>().sharedMaterial.SetTexture("_DeTex", target);
target.Release();
}
}
}