Files
2026-03-04 10:03:45 +08:00

61 lines
1.3 KiB
C#

using UnityEngine;
[DisallowMultipleComponent]
[ExecuteInEditMode]
[RequireComponent(typeof(MeshRenderer))]
public class AGGlobalSettings : MonoBehaviour
{
[Range(0f, 2f)]
[Header("Trees Settings")]
public float AOIntensity = 1f;
[Range(0f, 2f)]
public float TranslucencyIntensity = 1f;
public float TranslucencyDistance = 200f;
[Space(20f)]
public bool EnableTintColor = true;
private float TintToggle;
public Texture2D TintNoiseTexture;
[Range(0.001f, 10f)]
public float TintNoiseTile = 1f;
[Range(0.001f, 10f)]
public float TintNoiseContrast = 1f;
private void Awake()
{
if (Application.isPlaying)
{
base.gameObject.GetComponent<MeshRenderer>().enabled = false;
}
else
{
base.gameObject.GetComponent<MeshRenderer>().enabled = true;
}
}
private void Update()
{
if (EnableTintColor)
{
TintToggle = 1f;
}
else
{
TintToggle = 0f;
}
Shader.SetGlobalFloat("AG_TreesAO", AOIntensity);
Shader.SetGlobalFloat("AG_TranslucencyIntensity", TranslucencyIntensity);
Shader.SetGlobalFloat("AG_TranslucencyDistance", TranslucencyDistance);
Shader.SetGlobalTexture("AG_TintNoiseTexture", TintNoiseTexture);
Shader.SetGlobalFloat("AG_TintToggle", TintToggle);
Shader.SetGlobalFloat("AG_TintNoiseTile", TintNoiseTile);
Shader.SetGlobalFloat("AG_TintNoiseContrast", TintNoiseContrast);
}
}