Files
2026-03-04 10:03:45 +08:00

15 lines
417 B
C#

using UnityEngine;
namespace RootMotion.Demos
{
public class PickUpSphere : PickUp2Handed
{
protected override void RotatePivot()
{
Vector3 vector = Vector3.Lerp(interactionSystem.ik.solver.leftHandEffector.bone.position, interactionSystem.ik.solver.rightHandEffector.bone.position, 0.5f);
Vector3 forward = obj.transform.position - vector;
pivot.rotation = Quaternion.LookRotation(forward);
}
}
}