using UnityEngine; namespace RootMotion.Demos { public class PickUpSphere : PickUp2Handed { protected override void RotatePivot() { Vector3 vector = Vector3.Lerp(interactionSystem.ik.solver.leftHandEffector.bone.position, interactionSystem.ik.solver.rightHandEffector.bone.position, 0.5f); Vector3 forward = obj.transform.position - vector; pivot.rotation = Quaternion.LookRotation(forward); } } }