Files
2026-03-04 10:03:45 +08:00

38 lines
552 B
C#

using UnityEngine;
namespace RootMotion.Demos
{
public class GrounderDemo : MonoBehaviour
{
public GameObject[] characters;
private void OnGUI()
{
if (GUILayout.Button("Biped"))
{
Activate(0);
}
if (GUILayout.Button("Quadruped"))
{
Activate(1);
}
if (GUILayout.Button("Mech"))
{
Activate(2);
}
if (GUILayout.Button("Bot"))
{
Activate(3);
}
}
public void Activate(int index)
{
for (int i = 0; i < characters.Length; i++)
{
characters[i].SetActive(i == index);
}
}
}
}