using UnityEngine; namespace RootMotion.Demos { public class GrounderDemo : MonoBehaviour { public GameObject[] characters; private void OnGUI() { if (GUILayout.Button("Biped")) { Activate(0); } if (GUILayout.Button("Quadruped")) { Activate(1); } if (GUILayout.Button("Mech")) { Activate(2); } if (GUILayout.Button("Bot")) { Activate(3); } } public void Activate(int index) { for (int i = 0; i < characters.Length; i++) { characters[i].SetActive(i == index); } } } }