Files
2026-03-04 10:03:45 +08:00

19 lines
467 B
C#

using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
public class AimSwing : MonoBehaviour
{
public AimIK ik;
[Tooltip("The direction of the animated weapon swing in character space. Tweak this value to adjust the aiming.")]
public Vector3 animatedSwingDirection = Vector3.forward;
private void LateUpdate()
{
ik.solver.axis = ik.solver.transform.InverseTransformVector(ik.transform.rotation * animatedSwingDirection);
}
}
}