using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { public class AimSwing : MonoBehaviour { public AimIK ik; [Tooltip("The direction of the animated weapon swing in character space. Tweak this value to adjust the aiming.")] public Vector3 animatedSwingDirection = Vector3.forward; private void LateUpdate() { ik.solver.axis = ik.solver.transform.InverseTransformVector(ik.transform.rotation * animatedSwingDirection); } } }