Files
2026-03-04 10:03:45 +08:00

15 lines
371 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace DarkTonic.MasterAudio
{
public abstract class SingletonScriptable<InstanceType> : ScriptableObject where InstanceType : ScriptableObject
{
protected static string AssetNameToLoad;
protected static string ResourceNameToLoad;
protected static List<string> FoldersToCreate = new List<string>();
}
}