15 lines
371 B
C#
15 lines
371 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace DarkTonic.MasterAudio
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{
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public abstract class SingletonScriptable<InstanceType> : ScriptableObject where InstanceType : ScriptableObject
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{
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protected static string AssetNameToLoad;
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protected static string ResourceNameToLoad;
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protected static List<string> FoldersToCreate = new List<string>();
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}
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}
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