Files
2026-03-04 10:03:45 +08:00

22 lines
368 B
C#

using UnityEngine;
namespace DarkTonic.MasterAudio
{
[SerializeField]
public class PlaySoundResult
{
public bool SoundPlayed { get; set; }
public bool SoundScheduled { get; set; }
public SoundGroupVariation ActingVariation { get; set; }
public PlaySoundResult()
{
SoundPlayed = false;
SoundScheduled = false;
ActingVariation = null;
}
}
}