22 lines
368 B
C#
22 lines
368 B
C#
using UnityEngine;
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namespace DarkTonic.MasterAudio
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{
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[SerializeField]
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public class PlaySoundResult
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{
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public bool SoundPlayed { get; set; }
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public bool SoundScheduled { get; set; }
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public SoundGroupVariation ActingVariation { get; set; }
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public PlaySoundResult()
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{
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SoundPlayed = false;
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SoundScheduled = false;
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ActingVariation = null;
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}
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}
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}
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