using UnityEngine; namespace DarkTonic.MasterAudio { [SerializeField] public class PlaySoundResult { public bool SoundPlayed { get; set; } public bool SoundScheduled { get; set; } public SoundGroupVariation ActingVariation { get; set; } public PlaySoundResult() { SoundPlayed = false; SoundScheduled = false; ActingVariation = null; } } }