Files
2026-03-04 10:03:45 +08:00

37 lines
679 B
C#

using UnityEngine;
namespace DarkTonic.MasterAudio.Examples
{
public class MA_Laser : MonoBehaviour
{
private Transform _trans;
private void Awake()
{
base.useGUILayout = false;
_trans = base.transform;
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.name.StartsWith("Enemy("))
{
Object.Destroy(collision.gameObject);
Object.Destroy(base.gameObject);
}
}
private void Update()
{
float num = 10f * AudioUtil.FrameTime;
Vector3 position = _trans.position;
position.y += num;
_trans.position = position;
if (_trans.position.y > 7f)
{
Object.Destroy(base.gameObject);
}
}
}
}