using UnityEngine; namespace DarkTonic.MasterAudio.Examples { public class MA_Laser : MonoBehaviour { private Transform _trans; private void Awake() { base.useGUILayout = false; _trans = base.transform; } private void OnCollisionEnter(Collision collision) { if (collision.gameObject.name.StartsWith("Enemy(")) { Object.Destroy(collision.gameObject); Object.Destroy(base.gameObject); } } private void Update() { float num = 10f * AudioUtil.FrameTime; Vector3 position = _trans.position; position.y += num; _trans.position = position; if (_trans.position.y > 7f) { Object.Destroy(base.gameObject); } } } }