Files
UltimateFishing2020/Assets/Plugins/Assembly-CSharp-firstpass/DarkTonic/MasterAudio/EventSoundsInitializePotentialDragHandler.cs
2026-03-04 10:03:45 +08:00

16 lines
378 B
C#

using UnityEngine.EventSystems;
namespace DarkTonic.MasterAudio
{
public class EventSoundsInitializePotentialDragHandler : EventSoundsUGUIHandler, IInitializePotentialDragHandler, IEventSystemHandler
{
public void OnInitializePotentialDrag(PointerEventData data)
{
if (base.eventSounds != null)
{
base.eventSounds.OnInitializePotentialDrag(data);
}
}
}
}