Files
UltimateFishing/Assets/Scripts/Assembly-UnityScript/image_class.cs
2026-02-21 16:45:37 +08:00

152 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class image_class
{
public precolor_range_class precolor_range;
public bool settings_foldout;
public int image_number;
public List<Texture2D> image;
public Texture2D texture;
public bool tile_offset;
public Color image_color;
public AnimationCurve image_curve;
public bool splatmap;
public bool includeAlpha;
public bool flip_x;
public bool flip_y;
public bool clamp;
public int list_length;
public int list_row;
public list_condition_enum image_list_mode;
public image_mode_enum image_mode;
public select_mode_enum select_mode;
public int import_max_size;
public int import_max_size_list;
public bool short_list;
public bool image_auto_scale;
public Vector2 conversion_step;
public float tile_x;
public float tile_y;
public float tile_offset_x;
public float tile_offset_y;
public bool rgb;
public bool rotation;
public float rotation_value;
public bool output;
public float output_pos;
public float output_alpha;
public bool edge_blur;
public float edge_blur_radius;
public float alpha;
public auto_search_class auto_search;
public image_class()
{
precolor_range = new precolor_range_class(0, false);
image = new List<Texture2D>();
image_color = Color.white;
includeAlpha = true;
list_length = 1;
list_row = 4;
image_auto_scale = true;
conversion_step = new Vector2(1f, 1f);
tile_x = 1f;
tile_y = 1f;
rgb = true;
edge_blur_radius = 1f;
auto_search = new auto_search_class();
image.Add(texture);
auto_search.extension = ".png";
}
public virtual void set_image_auto_tile(terrain_class preterrain)
{
}
public virtual void adjust_list()
{
int num = list_length - image.Count;
int num2 = default(int);
if (num > 0)
{
for (num2 = 0; num2 < num; num2++)
{
image.Add(new Texture2D(1, 1));
}
}
if (num < 0)
{
num *= -1;
for (num2 = 0; num2 < num; num2++)
{
image.RemoveAt(image.Count - 1);
}
}
}
public virtual void set_image_auto_scale(terrain_class preterrain1, Rect area, int image_number)
{
if (image_number >= image.Count || !image[image_number] || preterrain1 == null)
{
return;
}
if (image_mode == image_mode_enum.Area)
{
conversion_step.x = area.width / (float)(image[image_number].width - 1);
conversion_step.y = area.height / (float)(image[image_number].height - 1);
}
else if (image_mode == image_mode_enum.Terrain)
{
if ((bool)preterrain1.terrain)
{
conversion_step.x = preterrain1.terrain.terrainData.size.x / (float)(image[image_number].width - 1);
conversion_step.y = preterrain1.terrain.terrainData.size.z / (float)(image[image_number].height - 1);
}
}
else if (image_mode == image_mode_enum.MultiTerrain)
{
conversion_step.x = preterrain1.terrain.terrainData.size.x * preterrain1.tiles.x / (float)(image[image_number].width - 1);
conversion_step.y = preterrain1.terrain.terrainData.size.z * preterrain1.tiles.y / (float)(image[image_number].height - 1);
}
}
}