using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class image_class { public precolor_range_class precolor_range; public bool settings_foldout; public int image_number; public List image; public Texture2D texture; public bool tile_offset; public Color image_color; public AnimationCurve image_curve; public bool splatmap; public bool includeAlpha; public bool flip_x; public bool flip_y; public bool clamp; public int list_length; public int list_row; public list_condition_enum image_list_mode; public image_mode_enum image_mode; public select_mode_enum select_mode; public int import_max_size; public int import_max_size_list; public bool short_list; public bool image_auto_scale; public Vector2 conversion_step; public float tile_x; public float tile_y; public float tile_offset_x; public float tile_offset_y; public bool rgb; public bool rotation; public float rotation_value; public bool output; public float output_pos; public float output_alpha; public bool edge_blur; public float edge_blur_radius; public float alpha; public auto_search_class auto_search; public image_class() { precolor_range = new precolor_range_class(0, false); image = new List(); image_color = Color.white; includeAlpha = true; list_length = 1; list_row = 4; image_auto_scale = true; conversion_step = new Vector2(1f, 1f); tile_x = 1f; tile_y = 1f; rgb = true; edge_blur_radius = 1f; auto_search = new auto_search_class(); image.Add(texture); auto_search.extension = ".png"; } public virtual void set_image_auto_tile(terrain_class preterrain) { } public virtual void adjust_list() { int num = list_length - image.Count; int num2 = default(int); if (num > 0) { for (num2 = 0; num2 < num; num2++) { image.Add(new Texture2D(1, 1)); } } if (num < 0) { num *= -1; for (num2 = 0; num2 < num; num2++) { image.RemoveAt(image.Count - 1); } } } public virtual void set_image_auto_scale(terrain_class preterrain1, Rect area, int image_number) { if (image_number >= image.Count || !image[image_number] || preterrain1 == null) { return; } if (image_mode == image_mode_enum.Area) { conversion_step.x = area.width / (float)(image[image_number].width - 1); conversion_step.y = area.height / (float)(image[image_number].height - 1); } else if (image_mode == image_mode_enum.Terrain) { if ((bool)preterrain1.terrain) { conversion_step.x = preterrain1.terrain.terrainData.size.x / (float)(image[image_number].width - 1); conversion_step.y = preterrain1.terrain.terrainData.size.z / (float)(image[image_number].height - 1); } } else if (image_mode == image_mode_enum.MultiTerrain) { conversion_step.x = preterrain1.terrain.terrainData.size.x * preterrain1.tiles.x / (float)(image[image_number].width - 1); conversion_step.y = preterrain1.terrain.terrainData.size.z * preterrain1.tiles.y / (float)(image[image_number].height - 1); } } }