48 lines
754 B
C#
48 lines
754 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class description_class
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{
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public bool foldout;
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public string text;
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public remarks_class remarks;
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public bool edit;
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public bool disable_edit;
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public Rect menu_rect;
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public Rect rect;
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public presubfilter_class presubfilter;
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public List<int> layer_index;
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public bool layers_active;
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public bool layers_foldout;
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public string swap_text;
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public bool swap_select;
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public bool copy_select;
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public description_class()
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{
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foldout = true;
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text = string.Empty;
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remarks = new remarks_class();
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presubfilter = new presubfilter_class();
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layer_index = new List<int>();
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layers_active = true;
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layers_foldout = true;
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swap_text = "S";
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}
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}
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