Files
UltimateFishing/Assets/Scripts/Assembly-UnityScript/UVScroller_water.cs
2026-02-21 16:45:37 +08:00

27 lines
571 B
C#

using System;
using UnityEngine;
[Serializable]
public class UVScroller_water : MonoBehaviour
{
public float scrollSpeed;
public UVScroller_water()
{
scrollSpeed = 0.1f;
}
public virtual void Update()
{
float num = Time.time * scrollSpeed;
Material material = GetComponent<Renderer>().material;
material.SetTextureOffset("_MainTex", new Vector2(num * 0.5f, num * 1f));
material.SetTextureOffset("_HeightTex", new Vector2(num / 2f, num));
material.SetTextureOffset("_FoamTex", new Vector2(num / 4f, num * 1f));
}
public virtual void Main()
{
}
}