Files
UltimateFishing/Assets/Scripts/Assembly-UnityScript/RenderTextureAlpha.cs
2026-02-21 16:45:37 +08:00

40 lines
882 B
C#

using System;
using UnityEngine;
[Serializable]
public class RenderTextureAlpha : MonoBehaviour
{
public float alpha;
private Material mat;
public RenderTextureAlpha()
{
alpha = 1f;
}
public virtual void Start()
{
mat = new Material("Shader \"Hidden/Clear Alpha\" {" + "Properties { _Alpha(\"Alpha\", Float)=1.0 } " + "SubShader {" + " Pass {" + " ZTest Always Cull Off ZWrite Off" + " ColorMask A" + " SetTexture [_Dummy] {" + " constantColor(0,0,0,[_Alpha]) combine constant }" + " }" + "}" + "}");
}
public virtual void OnPostRender()
{
GL.PushMatrix();
GL.LoadOrtho();
mat.SetFloat("_Alpha", alpha);
mat.SetPass(0);
GL.Begin(7);
GL.Vertex3(0f, 0f, 0.1f);
GL.Vertex3(1f, 0f, 0.1f);
GL.Vertex3(1f, 1f, 0.1f);
GL.Vertex3(0f, 1f, 0.1f);
GL.End();
GL.PopMatrix();
}
public virtual void Main()
{
}
}