16 lines
221 B
C#
16 lines
221 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class RenderBehind : MonoBehaviour
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{
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public virtual void Start()
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{
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GetComponent<Renderer>().material.renderQueue = 2900;
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}
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public virtual void Main()
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{
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}
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}
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