Files
UltimateFishing/Assets/Scripts/Assembly-UnityScript/GeneralBasicJS.cs
2026-02-21 16:45:37 +08:00

107 lines
5.2 KiB
C#

using System;
using CompilerGenerated;
using UnityEngine;
[Serializable]
public class GeneralBasicJS : MonoBehaviour
{
public GameObject prefabAvatar;
public virtual void Start()
{
GameObject gameObject = GameObject.Find("AvatarRotate");
GameObject gameObject2 = GameObject.Find("AvatarScale");
GameObject gameObject3 = GameObject.Find("AvatarMove");
LeanTween.rotateAround(gameObject, Vector3.forward, 360f, 5f);
LeanTween.scale(gameObject2, new Vector3(1.7f, 1.7f, 1.7f), 5f).setEase(LeanTweenType.easeOutBounce);
LeanTween.moveX(gameObject2, gameObject2.transform.position.x + 5f, 5f).setEase(LeanTweenType.easeOutBounce);
LeanTween.move(gameObject3, gameObject3.transform.position + new Vector3(-9f, 0f, 1f), 2f).setEase(LeanTweenType.easeInQuad);
LeanTween.move(gameObject3, gameObject3.transform.position + new Vector3(-6f, 0f, 1f), 2f).setDelay(3f);
LeanTween.scale(gameObject2, new Vector3(0.2f, 0.2f, 0.2f), 1f).setDelay(7f).setEase(LeanTweenType.easeInOutCirc)
.setRepeat(5)
.setLoopPingPong();
LeanTween.delayedCall(this.gameObject, 0.2f, advancedExamples);
}
public virtual void advancedExamples()
{
LeanTween.delayedCall(gameObject, 14f, (Action)delegate
{
for (int i = 0; i < 10; i++)
{
GameObject gameObject = new GameObject("rotator" + i);
gameObject.transform.position = new Vector3(10.2f, 2.85f, 0f);
GameObject gameObject2 = UnityEngine.Object.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation) as GameObject;
gameObject2.transform.parent = gameObject.transform;
gameObject2.transform.localPosition = new Vector3(0f, 1.5f, 2.5f * (float)i);
gameObject2.transform.localScale = new Vector3(0f, 0f, 0f);
LeanTween.scale(gameObject2, new Vector3(0.65f, 0.65f, 0.65f), 1f).setDelay((float)i * 0.2f).setEase(LeanTweenType.easeOutBack);
float num = LeanTween.tau / 10f * (float)i;
float r = Mathf.Sin(num + LeanTween.tau * 0f / 3f) * 0.5f + 0.5f;
float g = Mathf.Sin(num + LeanTween.tau * 1f / 3f) * 0.5f + 0.5f;
float b = Mathf.Sin(num + LeanTween.tau * 2f / 3f) * 0.5f + 0.5f;
Color to = new Color(r, g, b);
LeanTween.color(gameObject2, to, 0.3f).setDelay(1.2f + (float)i * 0.4f);
LeanTween.moveZ(gameObject2, 0f, 0.3f).setDelay(1.2f + (float)i * 0.4f).setEase(LeanTweenType.easeSpring)
.setOnComplete(_0024adaptor_0024__GeneralBasicJS_0024callable1_002461_33___0024Action_00240.Adapt((GameObject rot) => LeanTween.rotateAround(rot, Vector3.forward, -1080f, 12f)))
.setOnCompleteParam(gameObject);
LeanTween.moveLocalY(gameObject2, 4f, 1.2f).setDelay(5f + (float)i * 0.2f).setLoopPingPong()
.setRepeat(2)
.setEase(LeanTweenType.easeInOutQuad);
LeanTween.alpha(gameObject2, 0f, 0.6f).setDelay(9.2f + (float)i * 0.4f).setDestroyOnComplete(true)
.setOnComplete(_0024adaptor_0024__GeneralBasicJS_0024callable2_002471_33___0024Action_00241.Adapt(delegate(GameObject rot)
{
UnityEngine.Object.Destroy(rot);
}))
.setOnCompleteParam(gameObject);
}
}).setOnCompleteOnStart(true).setRepeat(-1);
}
public virtual void Main()
{
}
internal void _0024advancedExamples_0024closure_0024701()
{
for (int i = 0; i < 10; i++)
{
GameObject gameObject = new GameObject("rotator" + i);
gameObject.transform.position = new Vector3(10.2f, 2.85f, 0f);
GameObject gameObject2 = UnityEngine.Object.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation) as GameObject;
gameObject2.transform.parent = gameObject.transform;
gameObject2.transform.localPosition = new Vector3(0f, 1.5f, 2.5f * (float)i);
gameObject2.transform.localScale = new Vector3(0f, 0f, 0f);
LeanTween.scale(gameObject2, new Vector3(0.65f, 0.65f, 0.65f), 1f).setDelay((float)i * 0.2f).setEase(LeanTweenType.easeOutBack);
float num = LeanTween.tau / 10f * (float)i;
float r = Mathf.Sin(num + LeanTween.tau * 0f / 3f) * 0.5f + 0.5f;
float g = Mathf.Sin(num + LeanTween.tau * 1f / 3f) * 0.5f + 0.5f;
float b = Mathf.Sin(num + LeanTween.tau * 2f / 3f) * 0.5f + 0.5f;
Color to = new Color(r, g, b);
LeanTween.color(gameObject2, to, 0.3f).setDelay(1.2f + (float)i * 0.4f);
LeanTween.moveZ(gameObject2, 0f, 0.3f).setDelay(1.2f + (float)i * 0.4f).setEase(LeanTweenType.easeSpring)
.setOnComplete(_0024adaptor_0024__GeneralBasicJS_0024callable1_002461_33___0024Action_00240.Adapt((GameObject rot) => LeanTween.rotateAround(rot, Vector3.forward, -1080f, 12f)))
.setOnCompleteParam(gameObject);
LeanTween.moveLocalY(gameObject2, 4f, 1.2f).setDelay(5f + (float)i * 0.2f).setLoopPingPong()
.setRepeat(2)
.setEase(LeanTweenType.easeInOutQuad);
LeanTween.alpha(gameObject2, 0f, 0.6f).setDelay(9.2f + (float)i * 0.4f).setDestroyOnComplete(true)
.setOnComplete(_0024adaptor_0024__GeneralBasicJS_0024callable2_002471_33___0024Action_00241.Adapt(delegate(GameObject rot)
{
UnityEngine.Object.Destroy(rot);
}))
.setOnCompleteParam(gameObject);
}
}
internal LTDescr _0024_0024advancedExamples_0024closure_0024701_0024closure_0024702(GameObject rot)
{
return LeanTween.rotateAround(rot, Vector3.forward, -1080f, 12f);
}
internal void _0024_0024advancedExamples_0024closure_0024701_0024closure_0024703(GameObject rot)
{
UnityEngine.Object.Destroy(rot);
}
}