Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UnityEngine/PostProcessing/UserLutModel.cs
2026-02-21 16:45:37 +08:00

52 lines
784 B
C#

using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class UserLutModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Tooltip("Custom lookup texture (strip format, e.g. 256x16).")]
public Texture2D lut;
[Range(0f, 1f)]
[Tooltip("Blending factor.")]
public float contribution;
public static Settings defaultSettings
{
get
{
return new Settings
{
lut = null,
contribution = 1f
};
}
}
}
[SerializeField]
private Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get
{
return m_Settings;
}
set
{
m_Settings = value;
}
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}