Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UnityEngine/PostProcessing/GrainModel.cs
2026-02-21 16:45:37 +08:00

62 lines
1.1 KiB
C#

using System;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class GrainModel : PostProcessingModel
{
[Serializable]
public struct Settings
{
[Tooltip("Enable the use of colored grain.")]
public bool colored;
[Tooltip("Grain strength. Higher means more visible grain.")]
[Range(0f, 1f)]
public float intensity;
[Tooltip("Grain particle size in \"Filmic\" mode.")]
[Range(0f, 3f)]
public float size;
[Range(0f, 1f)]
[Tooltip("Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas.")]
public float luminanceContribution;
public static Settings defaultSettings
{
get
{
return new Settings
{
colored = true,
intensity = 0.5f,
size = 1f,
luminanceContribution = 0.8f
};
}
}
}
[SerializeField]
private Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get
{
return m_Settings;
}
set
{
m_Settings = value;
}
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}