Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UnityEngine/PostProcessing/DitheringModel.cs
2026-02-21 16:45:37 +08:00

43 lines
647 B
C#

using System;
using System.Runtime.InteropServices;
namespace UnityEngine.PostProcessing
{
[Serializable]
public class DitheringModel : PostProcessingModel
{
[Serializable]
[StructLayout(LayoutKind.Sequential, Size = 1)]
public struct Settings
{
public static Settings defaultSettings
{
get
{
return default(Settings);
}
}
}
[SerializeField]
private Settings m_Settings = Settings.defaultSettings;
public Settings settings
{
get
{
return m_Settings;
}
set
{
m_Settings = value;
}
}
public override void Reset()
{
m_Settings = Settings.defaultSettings;
}
}
}