Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UnityEngine/PostProcessing/DepthOfFieldComponent.cs
2026-02-21 16:45:37 +08:00

134 lines
4.9 KiB
C#

using System;
namespace UnityEngine.PostProcessing
{
public sealed class DepthOfFieldComponent : PostProcessingComponentRenderTexture<DepthOfFieldModel>
{
private static class Uniforms
{
internal static readonly int _DepthOfFieldTex = Shader.PropertyToID("_DepthOfFieldTex");
internal static readonly int _Distance = Shader.PropertyToID("_Distance");
internal static readonly int _LensCoeff = Shader.PropertyToID("_LensCoeff");
internal static readonly int _MaxCoC = Shader.PropertyToID("_MaxCoC");
internal static readonly int _RcpMaxCoC = Shader.PropertyToID("_RcpMaxCoC");
internal static readonly int _RcpAspect = Shader.PropertyToID("_RcpAspect");
internal static readonly int _MainTex = Shader.PropertyToID("_MainTex");
internal static readonly int _HistoryCoC = Shader.PropertyToID("_HistoryCoC");
internal static readonly int _HistoryWeight = Shader.PropertyToID("_HistoryWeight");
internal static readonly int _DepthOfFieldParams = Shader.PropertyToID("_DepthOfFieldParams");
}
private const string k_ShaderString = "Hidden/Post FX/Depth Of Field";
private RenderTexture m_CoCHistory;
private RenderBuffer[] m_MRT = new RenderBuffer[2];
private const float k_FilmHeight = 0.024f;
public override bool active
{
get
{
return base.model != null && base.model.enabled && SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf) && SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RHalf) && !context.interrupted;
}
}
public override DepthTextureMode GetCameraFlags()
{
return DepthTextureMode.Depth;
}
private float CalculateFocalLength()
{
DepthOfFieldModel.Settings settings = base.model.settings;
if (!settings.useCameraFov)
{
return settings.focalLength / 1000f;
}
float num = context.camera.fieldOfView * ((float)Math.PI / 180f);
return 0.012f / Mathf.Tan(0.5f * num);
}
private float CalculateMaxCoCRadius(int screenHeight)
{
float num = (float)base.model.settings.kernelSize * 4f + 6f;
return Mathf.Min(0.05f, num / (float)screenHeight);
}
public void Prepare(RenderTexture source, Material uberMaterial, bool antialiasCoC)
{
DepthOfFieldModel.Settings settings = base.model.settings;
Material material = context.materialFactory.Get("Hidden/Post FX/Depth Of Field");
material.shaderKeywords = null;
float focusDistance = settings.focusDistance;
float num = CalculateFocalLength();
focusDistance = Mathf.Max(focusDistance, num);
material.SetFloat(Uniforms._Distance, focusDistance);
float num2 = num * num / (settings.aperture * (focusDistance - num) * 0.024f * 2f);
material.SetFloat(Uniforms._LensCoeff, num2);
float num3 = CalculateMaxCoCRadius(source.height);
material.SetFloat(Uniforms._MaxCoC, num3);
material.SetFloat(Uniforms._RcpMaxCoC, 1f / num3);
float value = (float)source.height / (float)source.width;
material.SetFloat(Uniforms._RcpAspect, value);
RenderTexture renderTexture = context.renderTextureFactory.Get(context.width / 2, context.height / 2);
source.filterMode = FilterMode.Point;
if (!antialiasCoC)
{
Graphics.Blit(source, renderTexture, material, 0);
}
else
{
bool flag = m_CoCHistory == null || !m_CoCHistory.IsCreated() || m_CoCHistory.width != context.width / 2 || m_CoCHistory.height != context.height / 2;
RenderTexture temporary = RenderTexture.GetTemporary(context.width / 2, context.height / 2, 0, RenderTextureFormat.RHalf);
temporary.filterMode = FilterMode.Point;
temporary.name = "CoC History";
m_MRT[0] = renderTexture.colorBuffer;
m_MRT[1] = temporary.colorBuffer;
material.SetTexture(Uniforms._MainTex, source);
material.SetTexture(Uniforms._HistoryCoC, m_CoCHistory);
material.SetFloat(Uniforms._HistoryWeight, (!flag) ? 0.5f : 0f);
Graphics.SetRenderTarget(m_MRT, renderTexture.depthBuffer);
GraphicsUtils.Blit(material, 1);
RenderTexture.ReleaseTemporary(m_CoCHistory);
m_CoCHistory = temporary;
}
RenderTexture renderTexture2 = context.renderTextureFactory.Get(context.width / 2, context.height / 2);
Graphics.Blit(renderTexture, renderTexture2, material, (int)(2 + settings.kernelSize));
Graphics.Blit(renderTexture2, renderTexture, material, 6);
if (context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.FocusPlane))
{
uberMaterial.SetVector(Uniforms._DepthOfFieldParams, new Vector2(focusDistance, num2));
uberMaterial.EnableKeyword("DEPTH_OF_FIELD_COC_VIEW");
context.Interrupt();
}
else
{
uberMaterial.SetTexture(Uniforms._DepthOfFieldTex, renderTexture);
uberMaterial.EnableKeyword("DEPTH_OF_FIELD");
}
context.renderTextureFactory.Release(renderTexture2);
source.filterMode = FilterMode.Bilinear;
}
public override void OnDisable()
{
if (m_CoCHistory != null)
{
RenderTexture.ReleaseTemporary(m_CoCHistory);
}
m_CoCHistory = null;
}
}
}