Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/UltimateWater/ForwardModule.cs
2026-02-21 16:45:37 +08:00

46 lines
1.2 KiB
C#

using UnityEngine;
namespace UltimateWater
{
public class ForwardModule : IRenderModule
{
public void OnEnable(WaterCamera camera)
{
}
public void OnDisable(WaterCamera camera)
{
}
public void OnValidate(WaterCamera camera)
{
}
public void Process(WaterCamera waterCamera)
{
}
public void Render(WaterCamera waterCamera, RenderTexture source, RenderTexture destination)
{
RenderWater(waterCamera, source);
Graphics.Blit(source, destination);
}
private void RenderWater(WaterCamera waterCamera, RenderTexture source)
{
Camera waterRenderCamera = waterCamera._WaterRenderCamera;
waterRenderCamera.CopyFrom(waterCamera.CameraComponent);
waterRenderCamera.rect = new Rect(0f, 0f, 1f, 1f);
waterRenderCamera.enabled = false;
waterRenderCamera.clearFlags = CameraClearFlags.Nothing;
waterRenderCamera.depthTextureMode = DepthTextureMode.None;
waterRenderCamera.renderingPath = RenderingPath.Forward;
waterRenderCamera.allowHDR = true;
waterRenderCamera.targetTexture = source;
waterRenderCamera.cullingMask = 1 << WaterProjectSettings.Instance.WaterLayer;
waterRenderCamera.Render();
waterRenderCamera.targetTexture = null;
}
}
}