Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/RandomMaterial.cs
2026-02-21 16:45:37 +08:00

19 lines
297 B
C#

using UnityEngine;
public class RandomMaterial : MonoBehaviour
{
public Renderer targetRenderer;
public Material[] materials;
public void Start()
{
ChangeMaterial();
}
public void ChangeMaterial()
{
targetRenderer.sharedMaterial = materials[Random.Range(0, materials.Length)];
}
}