Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/EasyLayout/EasyLayoutCompact.cs
2026-02-21 16:45:37 +08:00

43 lines
1013 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace EasyLayout
{
public class EasyLayoutCompact
{
public static List<List<RectTransform>> Group(List<RectTransform> uiElements, float baseLength, EasyLayout layout)
{
float num = baseLength;
float num2 = ((layout.Stacking != Stackings.Horizontal) ? layout.Spacing.y : layout.Spacing.x);
List<List<RectTransform>> list = new List<List<RectTransform>>();
List<RectTransform> list2 = new List<RectTransform>();
foreach (RectTransform uiElement in uiElements)
{
float length = layout.GetLength(uiElement);
if (list2.Count == 0)
{
num -= length;
list2.Add(uiElement);
continue;
}
if (num >= length + num2)
{
num -= length + num2;
list2.Add(uiElement);
continue;
}
list.Add(list2);
num = baseLength;
num -= length;
list2 = new List<RectTransform>();
list2.Add(uiElement);
}
if (list2.Count > 0)
{
list.Add(list2);
}
return list;
}
}
}