Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/BitStrap/NestedPrefab.cs
2026-02-21 16:45:37 +08:00

30 lines
460 B
C#

using UnityEngine;
namespace BitStrap
{
public class NestedPrefab : MonoBehaviour
{
[SerializeField]
private Transform attachTo;
[SerializeField]
private GameObject[] prefabs;
private void Awake()
{
if (attachTo == null)
{
attachTo = base.transform;
}
GameObject[] array = prefabs;
foreach (GameObject gameObject in array)
{
if (gameObject != null)
{
Create.Prefab(gameObject, attachTo);
}
}
}
}
}