using UnityEngine; namespace BitStrap { public class NestedPrefab : MonoBehaviour { [SerializeField] private Transform attachTo; [SerializeField] private GameObject[] prefabs; private void Awake() { if (attachTo == null) { attachTo = base.transform; } GameObject[] array = prefabs; foreach (GameObject gameObject in array) { if (gameObject != null) { Create.Prefab(gameObject, attachTo); } } } } }