28 lines
464 B
C#
28 lines
464 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class texture_tool_class
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{
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public bool active;
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public image_class preimage;
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public Vector2 resolution_display;
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public float scale;
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public Rect rect;
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public precolor_range_class precolor_range;
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public texture_tool_class()
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{
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active = true;
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preimage = new image_class();
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resolution_display = new Vector2(512f, 512f);
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scale = 1f;
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precolor_range = new precolor_range_class(0, false);
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}
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}
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