53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
namespace Unity.IO.Compression
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{
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internal class SR
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{
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public const string ArgumentOutOfRange_Enum = "Argument out of range";
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public const string CorruptedGZipHeader = "Corrupted gzip header";
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public const string CannotReadFromDeflateStream = "Cannot read from deflate stream";
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public const string CannotWriteToDeflateStream = "Cannot write to deflate stream";
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public const string GenericInvalidData = "Invalid data";
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public const string InvalidCRC = "Invalid CRC";
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public const string InvalidStreamSize = "Invalid stream size";
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public const string InvalidHuffmanData = "Invalid Huffman data";
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public const string InvalidBeginCall = "Invalid begin call";
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public const string InvalidEndCall = "Invalid end call";
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public const string InvalidBlockLength = "Invalid block length";
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public const string InvalidArgumentOffsetCount = "Invalid argument offset count";
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public const string NotSupported = "Not supported";
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public const string NotWriteableStream = "Not a writeable stream";
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public const string NotReadableStream = "Not a readable stream";
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public const string ObjectDisposed_StreamClosed = "Object disposed";
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public const string UnknownState = "Unknown state";
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public const string UnknownCompressionMode = "Unknown compression mode";
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public const string UnknownBlockType = "Unknown block type";
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private SR()
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{
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}
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internal static string GetString(string p)
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{
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return p;
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}
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}
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}
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